sfizz-ui/plugins/vst/SfizzVstState.h

44 lines
1.2 KiB
C++

// SPDX-License-Identifier: BSD-2-Clause
// This code is part of the sfizz library and is licensed under a BSD 2-clause
// license. You should have receive a LICENSE.md file along with the code.
// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
#pragma once
#include "base/source/fstreamer.h"
#include <absl/types/optional.h>
#include <string>
#include <vector>
using namespace Steinberg;
class SfizzVstState {
public:
SfizzVstState() { sfzFile.reserve(8192); scalaFile.reserve(8192); }
std::string sfzFile;
float volume = 0;
int32 numVoices = 64;
int32 oversamplingLog2 = 0;
int32 preloadSize = 8192;
std::string scalaFile;
int32 scalaRootKey = 60;
float tuningFrequency = 440.0;
float stretchedTuning = 0.0;
int32 sampleQuality = 2;
int32 oscillatorQuality = 1;
int32 freewheelingSampleQuality = 10;
int32 freewheelingOscillatorQuality = 3;
bool sustainCancelsRelease = false;
int32 lastKeyswitch = -1;
std::vector<absl::optional<float>> controllers;
static constexpr uint64 currentStateVersion = 5;
tresult load(IBStream* state);
tresult store(IBStream* state) const;
};
struct SfizzPlayState {
uint32 activeVoices;
};