sfizz/README.md

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# sfizz
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[![Travis Build Status](https://img.shields.io/travis/com/sfztools/sfizz.svg?label=Linux&style=popout&logo=travis)](https://travis-ci.com/sfztools/sfizz)
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## Building
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`sfizz` depends on the `libsndfile` library.
The JACK client depends on the `jack` library.
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To build `sfizz` you need to install both as shared libraries on the system.
In Debian-based distributions, this translates into
```
sudo apt install libjack-jackd2-dev libsndfile1-dev
```
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The benchmarks depend on the `benchmark` library (https://github.com/google/benchmark).
If you wish to build the benchmarks you should either build it from source and install the static library, or use the library from your distribution---Ubuntu proposes a `libbenchmark-dev` package that does this.
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The process is as follows:
1. Clone the repository with all the submodules
2. Create a build directory for CMake and `cd` into it
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3. Build as release
4. Enjoy :)
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In the shell world, this means
```sh
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git clone --recursive https://github.com/sfztools/sfizz.git
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git checkout develop
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cd sfizz
mkdir build && cd build
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cmake -DCMAKE_BUILD_TYPE=Release ..
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make
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sudo make install
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```
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By default this builds and installs:
- The shared library version of sfizz
- The JACK client
- The LV2 plugin
The JACK client client will forcefully connect to the system output, and open an event input in Jack for you to connect a midi capable software or hardware (e.g. `jack-keyboard`).
Note that you can disable all targets but the LV2 plugin using
```sh
cmake -DCMAKE_BUILD_TYPE=Release -DSFIZZ_JACK=OFF -DSFIZZ_SHARED=OFF ..
```
and process as before.
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### Possible pitfalls and alternatives
If you already cloned the repository without the `--recursive` option, update the submodules manually with
```
git submodule update --init --recursive
```
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You can build with `clang`, although in that case the CMakeFile defaults to using `libc++` instead of `libstdc++`.
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### Building with MSVC on windows
The simplest is to use `vcpkg` as a package manager, which will give you access to `libsndfile`.
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```powershell
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
.\bootstrap-vcpkg.bat
.\vcpkg integrate install
.\vcpkg integrate powershell
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```
Assuming you want to build for x64, install the relevant packages as follows
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```powershell
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.\vcpkg.exe install libsndfile:x64-windows-static benchmark:x64-windows-static
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```
In the sfizz source directory, you can then build with CMake as usual, although you should clone the windows branch:
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```powershell
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git clone --recursive https://github.com/sfztools/sfizz.git
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cd sfizz
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mkdir build
cd build
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cmake .. -DSFIZZ_JACK=OFF "-DCMAKE_TOOLCHAIN_FILE=C:\Users\Paul\source\vcpkg\scripts\buildsystems\vcpkg.cmake" -DVCPKG_TARGET_TRIPLET=x64-windows-static
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cmake --build . -j 16 --config Release
```
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This builds the lv2 plugin in `build\lv2\Release` and the Turtle files in `build\sfizz.lv2`, but the installation procedure is not entirely automatic yet.
In particular, having the required DLLs along with `sfizz.dll` is actually not helpful because the system cannot find dlls from another dll's root directory.
You thus need to add all of `FLAC.dll`, `libsndfile-1.dll`, `vorbis.dll`, `ogg.dll`, `vorbisenc.dll` in some directory in your `PATH` variable, and manually add `sfizz.dll` to the `sfizz.lv2` directory, and the the `sfizz.lv2` directory to `%APPDATA%\Roaming\LV2`.
Ardour should then find the plugin correctly and load it without issues.