sfizz/cmake/SfizzConfig.cmake

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include(CMakeDependentOption)
include(CheckCXXCompilerFlag)
include(GNUWarnings)
set(CMAKE_CXX_STANDARD 11 CACHE STRING "C++ standard to be used")
set(CMAKE_C_STANDARD 99 CACHE STRING "C standard to be used")
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# Export the compile_commands.json file
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Only install what's explicitely said
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set(CMAKE_SKIP_INSTALL_ALL_DEPENDENCY true)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON)
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# Process sources as UTF-8
if(MSVC)
add_compile_options("/utf-8")
endif()
# Set Windows compatibility level to 7
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if(WIN32)
add_compile_definitions(_WIN32_WINNT=0x601)
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endif()
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# Set macOS compatibility level
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if(APPLE)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9")
endif()
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# Do not define macros `min` and `max`
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if(WIN32)
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add_compile_definitions(NOMINMAX)
endif()
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# The variable CMAKE_SYSTEM_PROCESSOR is incorrect on Visual studio...
# see https://gitlab.kitware.com/cmake/cmake/issues/15170
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if(NOT SFIZZ_SYSTEM_PROCESSOR)
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if(MSVC)
set(SFIZZ_SYSTEM_PROCESSOR "${MSVC_CXX_ARCHITECTURE_ID}")
else()
set(SFIZZ_SYSTEM_PROCESSOR "${CMAKE_SYSTEM_PROCESSOR}")
endif()
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endif()
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# Add required flags for the builds
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if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
gw_warn(-Wall -Wextra -Wno-multichar -Werror=return-type)
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if(SFIZZ_SYSTEM_PROCESSOR MATCHES "^(i.86|x86_64)$")
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add_compile_options(-msse2)
elseif(SFIZZ_SYSTEM_PROCESSOR MATCHES "^(arm.*)$")
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add_compile_options(-mfpu=neon)
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if(NOT ANDROID)
add_compile_options(-mfloat-abi=hard)
endif()
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endif()
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elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
set(CMAKE_CXX_STANDARD 17)
add_compile_options(/Zc:__cplusplus)
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
function(sfizz_enable_fast_math NAME)
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if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
target_compile_options("${NAME}" PRIVATE "-ffast-math")
elseif(MSVC)
target_compile_options("${NAME}" PRIVATE "/fp:fast")
endif()
endfunction()
# If we build with Clang, optionally use libc++. Enabled by default on Apple OS.
cmake_dependent_option(USE_LIBCPP "Use libc++ with clang" "${APPLE}"
"CMAKE_CXX_COMPILER_ID MATCHES Clang" OFF)
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if(USE_LIBCPP)
add_compile_options(-stdlib=libc++)
# Presumably need the above for linking too, maybe other options missing as well
add_link_options(-stdlib=libc++) # New command on CMake master, not in 3.12 release
add_link_options(-lc++abi) # New command on CMake master, not in 3.12 release
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endif()
# Don't show build information when building a different project
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function(show_build_info_if_needed)
if(CMAKE_PROJECT_NAME STREQUAL "sfizz")
message(STATUS "
Project name: ${PROJECT_NAME}
Build type: ${CMAKE_BUILD_TYPE}
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Build processor: ${SFIZZ_SYSTEM_PROCESSOR}
Build using LTO: ${ENABLE_LTO}
Build as shared library: ${SFIZZ_SHARED}
Build JACK stand-alone client: ${SFIZZ_JACK}
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Build render client: ${SFIZZ_RENDER}
Build LV2 plug-in: ${SFIZZ_LV2}
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Build LV2 user interface: ${SFIZZ_LV2_UI}
Build VST plug-in: ${SFIZZ_VST}
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Build AU plug-in: ${SFIZZ_AU}
Build benchmarks: ${SFIZZ_BENCHMARKS}
Build tests: ${SFIZZ_TESTS}
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Build demos: ${SFIZZ_DEMOS}
Build devtools: ${SFIZZ_DEVTOOLS}
Use sndfile: ${SFIZZ_USE_SNDFILE}
Use vcpkg: ${SFIZZ_USE_VCPKG}
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Statically link dependencies: ${SFIZZ_STATIC_DEPENDENCIES}
Use clang libc++: ${USE_LIBCPP}
Release asserts: ${SFIZZ_RELEASE_ASSERTS}
Install prefix: ${CMAKE_INSTALL_PREFIX}
LV2 destination directory: ${LV2PLUGIN_INSTALL_DIR}
Compiler CXX debug flags: ${CMAKE_CXX_FLAGS_DEBUG}
Compiler CXX release flags: ${CMAKE_CXX_FLAGS_RELEASE}
Compiler CXX min size flags: ${CMAKE_CXX_FLAGS_MINSIZEREL}
")
endif()
endfunction()