Adapt the curve computation to the linearRamp changes
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@ -144,7 +144,7 @@ void Curve::lerpFill(const bool fillStatus[NumValues])
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const auto length = right - left;
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if (length > 1) {
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const float mu = (_points[right] - _points[left]) / length;
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linearRamp<float>(pointSpan.subspan(left + 1, length - 1), _points[left], mu);
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linearRamp<float>(pointSpan.subspan(left, length), _points[left], mu);
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}
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left = right++;
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}
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