Updated the README
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README.md
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README.md
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@ -4,8 +4,8 @@
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## Building
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Sfizz depends on the `sndfile` library.
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The Jack client that you will probably build depends on the `jack` library.
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`sfizz` depends on the `libsndfile` library.
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The JACK client depends on the `jack` library.
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To build `sfizz` you need to install both as shared libraries on the system.
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In Debian-based distributions, this translates into
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```
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@ -15,21 +15,32 @@ sudo apt install libjack-jackd2-dev libsndfile1-dev
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The process is as follows:
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1. Clone the repository with all the submodules
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2. Create a build directory for CMake and `cd` into it
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3. Build
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3. Build as release
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4. Enjoy :)
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In the shell world, this means
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```sh
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git clone --recursive https://github.com/sfztools/sfizz.git
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git checkout develop
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cd sfizz
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mkdir build && cd build
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cmake ..
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cmake -DCMAKE_BUILD_TYPE=Release ..
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make
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sudo make install
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```
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You can then find the Jack client in `clients/sfizz_jack`.
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Just specify an `.sfz` file as a parameter and you are good to go.
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The client will forcefully connect to the system output, and open an event input in Jack for you to connect a midi capable software or hardware (e.g. `jack-keyboard`).
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If no Jack server is already started it will start one with basic options.
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By default this builds and installs:
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- The shared library version of sfizz
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- The JACK client
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- The LV2 plugin
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The JACK client client will forcefully connect to the system output, and open an event input in Jack for you to connect a midi capable software or hardware (e.g. `jack-keyboard`).
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Note that you can disable all targets but the LV2 plugin using
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```sh
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cmake -DCMAKE_BUILD_TYPE=Release -DSFIZZ_JACK=OFF -DSFIZZ_SHARED=OFF ..
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```
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and process as before.
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### Possible pitfalls and alternatives
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@ -70,4 +81,3 @@ This builds the lv2 plugin in `build\lv2\Release` and the Turtle files in `build
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In particular, having the required DLLs along with `sfizz.dll` is actually not helpful because the system cannot find dlls from another dll's root directory.
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You thus need to add all of `FLAC.dll`, `libsndfile-1.dll`, `vorbis.dll`, `ogg.dll`, `vorbisenc.dll` in some directory in your `PATH` variable, and manually add `sfizz.dll` to the `sfizz.lv2` directory, and the the `sfizz.lv2` directory to `%APPDATA%\Roaming\LV2`.
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Ardour should then find the plugin correctly and load it without issues.
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