Merge pull request #652 from jpcima/color-conversions

Color the key ranges
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JP Cimalando 2021-02-23 07:55:50 +01:00 committed by GitHub
commit 5d657e60e8
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9 changed files with 293 additions and 9 deletions

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@ -56,6 +56,7 @@ The sfizz library also uses in some subprojects:
- [cxxopts] by Jarryd Beck, licensed under the MIT license
- [fmidi] by Jean Pierre Cimalando, licensed under the Boost Software License 1.0
- [libsamplerate], licensed under the BSD 2-Clause license
- [GLSL-Color-Spaces] by tobspr, licensed under the MIT license
[Abseil]: https://abseil.io/
[atomic_queue]: https://github.com/max0x7ba/atomic_queue
@ -74,6 +75,7 @@ The sfizz library also uses in some subprojects:
[libsamplerate]: http://www.mega-nerd.com/SRC/
[libsndfile]: http://www.mega-nerd.com/libsndfile/
[LV2]: https://lv2plug.in/
[GLSL-Color-Spaces]: https://github.com/tobspr/GLSL-Color-Spaces
[our website]: https://sfz.tools/sfizz
[releases]: https://github.com/sfztools/sfizz/releases
[Carla]: https://kx.studio/Applications:Carla

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@ -36,6 +36,8 @@ add_library(sfizz_editor STATIC EXCLUDE_FROM_ALL
src/editor/GUIComponents.cpp
src/editor/GUIPiano.h
src/editor/GUIPiano.cpp
src/editor/ColorHelpers.h
src/editor/ColorHelpers.cpp
src/editor/NativeHelpers.h
src/editor/NativeHelpers.cpp
src/editor/layout/main.hpp
@ -59,6 +61,10 @@ if(APPLE)
endif()
# dependencies
add_library(sfizz_colorspaces INTERFACE)
add_library(sfizz::colorspaces ALIAS sfizz_colorspaces)
target_include_directories(sfizz_colorspaces INTERFACE "external/color-spaces")
if(WIN32)
#
elseif(APPLE)
@ -69,7 +75,7 @@ else()
target_include_directories(sfizz_editor PRIVATE ${sfizz-gio_INCLUDE_DIRS})
target_link_libraries(sfizz_editor PRIVATE ${sfizz-gio_LIBRARIES})
endif()
target_link_libraries(sfizz_editor PRIVATE sfizz::bit_array sfizz::filesystem)
target_link_libraries(sfizz_editor PRIVATE sfizz::colorspaces sfizz::bit_array sfizz::filesystem)
# layout tool
if(NOT CMAKE_CROSSCOMPILING)

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@ -0,0 +1,129 @@
// SPDX-License-Identifier: MIT
/*
GLSL Color Space Utility Functions
(c) 2015 tobspr
Porting a subset to C++
(c) 2020 Jean Pierre Cimalando
-------------------------------------------------------------------------------
The MIT License (MIT)
Copyright (c) 2015
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-------------------------------------------------------------------------------
Most formulars / matrices are from:
https://en.wikipedia.org/wiki/SRGB
Some are from:
http://www.chilliant.com/rgb2hsv.html
https://www.fourcc.org/fccyvrgb.php
*/
#pragma once
#include <array>
#include <algorithm>
#include <cmath>
namespace ColorSpaces {
template <std::size_t N> using vec = std::array<float, N>;
using vec3 = vec<3>;
using vec4 = vec<4>;
template <class T>
T clamp(T x, T lo, T hi)
{
return std::max(lo, std::min(hi, x));
}
template <std::size_t N>
vec<N> saturate(vec<N> x)
{
for (std::size_t i = 0; i < N; ++i)
x[i] = clamp(x[i], 0.0f, 1.0f);
return x;
}
float dot(vec3 a, vec3 b)
{
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
}
// Constants
static constexpr float HCV_EPSILON = 1e-10;
static constexpr float HCY_EPSILON = 1e-10;
// Converts a value from linear RGB to HCV (Hue, Chroma, Value)
vec3 rgb_to_hcv(vec3 rgb)
{
// Based on work by Sam Hocevar and Emil Persson
vec4 P = (rgb[1] < rgb[2]) ? vec4{{rgb[2], rgb[1], -1.0, 2.0/3.0}} : vec4{{rgb[1], rgb[2], 0.0, -1.0/3.0}};
vec4 Q = (rgb[0] < P[0]) ? vec4{{P[0], P[1], P[3], rgb[0]}} : vec4{{rgb[0], P[1], P[2], P[0]}};
float C = Q[0] - std::min(Q[3], Q[1]);
float H = std::abs((Q[3] - Q[1]) / (6 * C + HCV_EPSILON) + Q[2]);
return vec3{{H, C, Q[0]}};
}
// Converts from pure Hue to linear RGB
vec3 hue_to_rgb(float hue)
{
float R = std::fabs(hue * 6 - 3) - 1;
float G = 2 - std::fabs(hue * 6 - 2);
float B = 2 - std::fabs(hue * 6 - 4);
return saturate(vec3{{R,G,B}});
}
// Converts from HCY to linear RGB
vec3 hcy_to_rgb(vec3 hcy)
{
const vec3 HCYwts{{0.299, 0.587, 0.114}};
vec3 RGB = hue_to_rgb(hcy[0]);
float Z = dot(RGB, HCYwts);
if (hcy[2] < Z) {
hcy[1] *= hcy[2] / Z;
} else if (Z < 1) {
hcy[1] *= (1 - hcy[2]) / (1 - Z);
}
return vec3{{(RGB[0] - Z) * hcy[1] + hcy[2],
(RGB[1] - Z) * hcy[1] + hcy[2],
(RGB[2] - Z) * hcy[1] + hcy[2]}};
}
// Converts from rgb to hcy (Hue, Chroma, Luminance)
vec3 rgb_to_hcy(vec3 rgb)
{
const vec3 HCYwts = vec3{{0.299, 0.587, 0.114}};
// Corrected by David Schaeffer
vec3 HCV = rgb_to_hcv(rgb);
float Y = dot(rgb, HCYwts);
float Z = dot(hue_to_rgb(HCV[0]), HCYwts);
if (Y < Z) {
HCV[1] *= Z / (HCY_EPSILON + Y);
} else {
HCV[1] *= (1 - Z) / (HCY_EPSILON + 1 - Y);
}
return vec3{{HCV[0], HCV[1], Y}};
}
} // namespace ColorSpaces

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@ -0,0 +1,22 @@
The MIT License (MIT)
Copyright (c) 2015
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -0,0 +1,46 @@
// SPDX-License-Identifier: BSD-2-Clause
// This code is part of the sfizz library and is licensed under a BSD 2-clause
// license. You should have receive a LICENSE.md file along with the code.
// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
#include "ColorHelpers.h"
#include <ColorSpaces.h>
SColorRGB::SColorRGB(const CColor &cc)
{
r = cc.normRed<float>();
g = cc.normGreen<float>();
b = cc.normBlue<float>();
a = cc.normAlpha<float>();
}
SColorRGB::SColorRGB(const SColorHCY &hcy)
{
ColorSpaces::vec3 vhcy{{hcy.h, hcy.c, hcy.y}};
ColorSpaces::vec3 vrgb = ColorSpaces::hcy_to_rgb(vhcy);
r = vrgb[0];
g = vrgb[1];
b = vrgb[2];
a = hcy.a;
}
CColor SColorRGB::toColor() const
{
CColor cc;
cc.setNormRed(r);
cc.setNormGreen(g);
cc.setNormBlue(b);
cc.setNormAlpha(a);
return cc;
}
SColorHCY::SColorHCY(const SColorRGB &rgb)
{
ColorSpaces::vec3 vrgb{{rgb.r, rgb.g, rgb.b}};
ColorSpaces::vec3 vhcy = ColorSpaces::rgb_to_hcy(vrgb);
h = vhcy[0];
c = vhcy[1];
y = vhcy[2];
a = rgb.a;
}

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@ -0,0 +1,33 @@
// SPDX-License-Identifier: BSD-2-Clause
// This code is part of the sfizz library and is licensed under a BSD 2-clause
// license. You should have receive a LICENSE.md file along with the code.
// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
#pragma once
#include "vstgui/lib/ccolor.h"
using namespace VSTGUI;
struct SColorRGB;
struct SColorHCY;
struct SColorRGB {
SColorRGB() = default;
explicit SColorRGB(const CColor &cc);
explicit SColorRGB(const SColorHCY &hcy);
SColorRGB(float r, float g, float b, float a = 1.0) : r(r), g(g), b(b), a(a) {}
CColor toColor() const;
float r {}, g {}, b {}, a { 1.0 };
};
struct SColorHCY {
SColorHCY() = default;
explicit SColorHCY(const CColor &cc) : SColorHCY(SColorRGB(cc)) {}
explicit SColorHCY(const SColorRGB &rgb);
SColorHCY(float h, float c, float y, float a = 1.0) : h(h), c(c), y(y), a(a) {}
CColor toColor() const { return SColorRGB(*this).toColor(); }
float h {}, c {}, y {}, a { 1.0 };
};

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@ -164,6 +164,7 @@ struct Editor::Impl : EditorController::Receiver, IControlListener {
void updateTuningFrequencyLabel(float tuningFrequency);
void updateStretchedTuningLabel(float stretchedTuning);
void updateKeyUsed(unsigned key, bool used);
void updateCCUsed(unsigned cc, bool used);
void updateCCValue(unsigned cc, float value);
void updateCCDefaultValue(unsigned cc, float value);
@ -394,7 +395,12 @@ void Editor::Impl::uiReceiveMessage(const char* path, const char* sig, const sfi
unsigned indices[8];
if (Messages::matchOSC("/key/slots", path, indices) && !strcmp(sig, "b")) {
// TODO(jpc) key ranges
size_t numBits = 8 * args[0].b->size;
ConstBitSpan bits { args[0].b->data, numBits };
for (unsigned key = 0; key < 128; ++key) {
bool used = key < numBits && bits.test(key);
updateKeyUsed(key, used);
}
}
else if (Messages::matchOSC("/cc/slots", path, indices) && !strcmp(sig, "b")) {
size_t numBits = 8 * args[0].b->size;
@ -1274,6 +1280,12 @@ void Editor::Impl::updateStretchedTuningLabel(float stretchedTuning)
label->setText(text);
}
void Editor::Impl::updateKeyUsed(unsigned key, bool used)
{
if (SPiano* piano = piano_)
piano->setKeyUsed(key, used);
}
void Editor::Impl::updateCCUsed(unsigned cc, bool used)
{
if (SControlsPanel* panel = controlsPanel_)

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@ -5,6 +5,7 @@
// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
#include "GUIPiano.h"
#include "ColorHelpers.h"
#include "utility/vstgui_before.h"
#include "vstgui/lib/cdrawcontext.h"
#include "vstgui/lib/cgraphicspath.h"
@ -37,11 +38,24 @@ void SPiano::setNumOctaves(unsigned octs)
invalid();
}
void SPiano::setKeyUsed(unsigned key, bool used)
{
if (key >= 128)
return;
if (keyUsed_.test(key) == used)
return;
keyUsed_.set(key, used);
invalid();
}
void SPiano::draw(CDrawContext* dc)
{
const Dimensions dim = getDimensions(false);
const unsigned octs = octs_;
const unsigned keyCount = octs * 12;
const bool allKeysUsed = keyUsed_.all();
dc->setDrawMode(kAntiAliasing);
@ -56,9 +70,17 @@ void SPiano::draw(CDrawContext* dc)
for (unsigned key = 0; key < keyCount; ++key) {
if (!black[key % 12]) {
CRect rect = keyRect(key);
CColor keycolor = whiteFill_;
SColorHCY hcy(keyUsedHue_, 1.0, whiteKeyLuma_);
if (!keyUsed_[key] || allKeysUsed) {
hcy.y = 1.0;
if (keyval_[key])
hcy.c = 0.0;
}
if (keyval_[key])
keycolor = pressedFill_;
hcy.y = std::max(0.0f, hcy.y - keyLumaPressDelta_);
CColor keycolor = hcy.toColor();
dc->setFillColor(keycolor);
dc->drawRect(rect, kDrawFilled);
}
@ -76,9 +98,14 @@ void SPiano::draw(CDrawContext* dc)
for (unsigned key = 0; key < keyCount; ++key) {
if (black[key % 12]) {
CRect rect = keyRect(key);
CColor keycolor = blackFill_;
SColorHCY hcy(keyUsedHue_, 1.0, blackKeyLuma_);
if (!keyUsed_[key] || allKeysUsed)
hcy.c = 0.0;
if (keyval_[key])
keycolor = pressedFill_;
hcy.y = std::max(0.0f, hcy.y - keyLumaPressDelta_);
CColor keycolor = hcy.toColor();
dc->setFillColor(keycolor);
dc->drawRect(rect, kDrawFilled);
dc->setFrameColor(outline_);

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@ -11,6 +11,7 @@
#include "utility/vstgui_after.h"
#include <functional>
#include <vector>
#include <bitset>
using namespace VSTGUI;
@ -24,6 +25,8 @@ public:
unsigned getNumOctaves() const { return octs_; }
void setNumOctaves(unsigned octs);
void setKeyUsed(unsigned key, bool used);
std::function<void(unsigned, float)> onKeyPressed;
std::function<void(unsigned, float)> onKeyReleased;
@ -52,6 +55,7 @@ private:
private:
unsigned octs_ {};
std::vector<unsigned> keyval_;
std::bitset<128> keyUsed_;
unsigned mousePressedKey_ = ~0u;
CCoord innerPaddingX_ = 4.0;
@ -60,9 +64,12 @@ private:
CColor backgroundFill_ { 0xca, 0xca, 0xca, 0xff };
float backgroundRadius_ = 5.0;
CColor whiteFill_ { 0xee, 0xee, 0xec, 0xff };
CColor blackFill_ { 0x2e, 0x34, 0x36, 0xff };
CColor pressedFill_ { 0xa0, 0xa0, 0xa0, 0xff };
float keyUsedHue_ = 0.55;
float whiteKeyLuma_ = 0.9;
float blackKeyLuma_ = 0.5;
float keyLumaPressDelta_ = 0.2;
CColor outline_ { 0x00, 0x00, 0x00, 0xff };
CColor shadeOutline_ { 0x80, 0x80, 0x80, 0xff };
CColor labelStroke_ { 0x63, 0x63, 0x63, 0xff };