Merge pull request #210 from jpcima/filters

Add the case of transposed biquad missing in filters
This commit is contained in:
JP Cimalando 2020-05-04 04:32:23 +02:00 committed by GitHub
commit 879728bdc5
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7 changed files with 626 additions and 194 deletions

View file

@ -28,7 +28,7 @@ smoothBiquadTf2(s,b0,b1,b2,a1,a2) = biquadTf2(b0:s,b1:s,b2:s,a1:s,a2:s);
// g : gain in decibel, for peaking and shelving types only
// q : height of the resonant peak in linear units
//-------------------------------------------------------------------------
rbjLpfSmooth(s,f,g,q,x) = (rbj.filtercoeff(f,g,q).LPF,x) : smoothBiquad(s);
rbjLpfSmooth(s,f,g,q,x) = (rbj.filtercoeff(f,g,q).LPF,x) : smoothBiquadTf2(s);
rbjHpfSmooth(s,f,g,q,x) = (rbj.filtercoeff(f,g,q).HPF,x) : smoothBiquadTf2(s);
rbjBpfSmooth(s,f,g,q,x) = (rbj.filtercoeff(f,g,q).BPF,x) : smoothBiquadTf2(s);
rbjNotchSmooth(s,f,g,q,x) = (rbj.filtercoeff(f,g,q).notch,x) : smoothBiquadTf2(s);

View file

@ -37,12 +37,20 @@ class faust2chLpf2p : public sfzFilterDsp {
FAUSTFLOAT fCutoff;
FAUSTFLOAT fQ;
double fConst2;
double fRec0[2];
double fRec2[2];
double fVec0[2];
double fRec3[2];
double fRec1[3];
double fVec1[2];
double fRec4[2];
double fRec5[3];
double fVec2[2];
double fRec5[2];
double fRec1[2];
double fRec0[2];
double fVec3[2];
double fVec4[2];
double fVec5[2];
double fRec7[2];
double fRec6[2];
public:
@ -109,22 +117,46 @@ class faust2chLpf2p : public sfzFilterDsp {
virtual void instanceClear() {
for (int l0 = 0; (l0 < 2); l0 = (l0 + 1)) {
fRec0[l0] = 0.0;
fRec2[l0] = 0.0;
}
for (int l1 = 0; (l1 < 2); l1 = (l1 + 1)) {
fRec2[l1] = 0.0;
fVec0[l1] = 0.0;
}
for (int l2 = 0; (l2 < 2); l2 = (l2 + 1)) {
fRec3[l2] = 0.0;
}
for (int l3 = 0; (l3 < 3); l3 = (l3 + 1)) {
fRec1[l3] = 0.0;
for (int l3 = 0; (l3 < 2); l3 = (l3 + 1)) {
fVec1[l3] = 0.0;
}
for (int l4 = 0; (l4 < 2); l4 = (l4 + 1)) {
fRec4[l4] = 0.0;
}
for (int l5 = 0; (l5 < 3); l5 = (l5 + 1)) {
fRec5[l5] = 0.0;
for (int l5 = 0; (l5 < 2); l5 = (l5 + 1)) {
fVec2[l5] = 0.0;
}
for (int l6 = 0; (l6 < 2); l6 = (l6 + 1)) {
fRec5[l6] = 0.0;
}
for (int l7 = 0; (l7 < 2); l7 = (l7 + 1)) {
fRec1[l7] = 0.0;
}
for (int l8 = 0; (l8 < 2); l8 = (l8 + 1)) {
fRec0[l8] = 0.0;
}
for (int l9 = 0; (l9 < 2); l9 = (l9 + 1)) {
fVec3[l9] = 0.0;
}
for (int l10 = 0; (l10 < 2); l10 = (l10 + 1)) {
fVec4[l10] = 0.0;
}
for (int l11 = 0; (l11 < 2); l11 = (l11 + 1)) {
fVec5[l11] = 0.0;
}
for (int l12 = 0; (l12 < 2); l12 = (l12 + 1)) {
fRec7[l12] = 0.0;
}
for (int l13 = 0; (l13 < 2); l13 = (l13 + 1)) {
fRec6[l13] = 0.0;
}
}
@ -162,28 +194,44 @@ class faust2chLpf2p : public sfzFilterDsp {
double fSlow5 = (fSmoothEnable ? fConst2 : 0.0);
double fSlow6 = (1.0 - fSlow5);
double fSlow7 = (fSlow4 * fSlow6);
double fSlow8 = (((0.0 - (2.0 * fSlow1)) / fSlow3) * fSlow6);
double fSlow8 = ((0.5 * fSlow4) * fSlow6);
double fSlow9 = (((1.0 - fSlow2) / fSlow3) * fSlow6);
double fSlow10 = ((0.5 * fSlow4) * fSlow6);
double fSlow10 = (((0.0 - (2.0 * fSlow1)) / fSlow3) * fSlow6);
for (int i = 0; (i < count); i = (i + 1)) {
double fTemp0 = double(input0[i]);
double fTemp1 = double(input1[i]);
fRec0[0] = (fSlow7 + (fSlow5 * fRec0[1]));
fRec2[0] = ((fSlow5 * fRec2[1]) + fSlow8);
fRec3[0] = ((fSlow5 * fRec3[1]) + fSlow9);
fRec1[0] = (fTemp0 - ((fRec2[0] * fRec1[1]) + (fRec3[0] * fRec1[2])));
fRec4[0] = ((fSlow5 * fRec4[1]) + fSlow10);
output0[i] = FAUSTFLOAT(((fRec0[0] * fRec1[1]) + (fRec4[0] * (fRec1[0] + fRec1[2]))));
fRec5[0] = (fTemp1 - ((fRec2[0] * fRec5[1]) + (fRec3[0] * fRec5[2])));
output1[i] = FAUSTFLOAT(((fRec0[0] * fRec5[1]) + (fRec4[0] * (fRec5[0] + fRec5[2]))));
fRec0[1] = fRec0[0];
fRec2[0] = (fSlow7 + (fSlow5 * fRec2[1]));
fVec0[0] = (fTemp0 * fRec2[0]);
fRec3[0] = ((fSlow5 * fRec3[1]) + fSlow8);
double fTemp2 = (fTemp0 * fRec3[0]);
fVec1[0] = fTemp2;
fRec4[0] = ((fSlow5 * fRec4[1]) + fSlow9);
fVec2[0] = (fVec1[1] - (fRec4[0] * fRec0[1]));
fRec5[0] = ((fSlow5 * fRec5[1]) + fSlow10);
fRec1[0] = ((fVec0[1] + (fTemp2 + fVec2[1])) - (fRec5[0] * fRec1[1]));
fRec0[0] = fRec1[0];
output0[i] = FAUSTFLOAT(fRec0[0]);
fVec3[0] = (fTemp1 * fRec2[0]);
double fTemp3 = (fTemp1 * fRec3[0]);
fVec4[0] = fTemp3;
fVec5[0] = (fVec4[1] - (fRec4[0] * fRec6[1]));
fRec7[0] = ((fVec3[1] + (fTemp3 + fVec5[1])) - (fRec5[0] * fRec7[1]));
fRec6[0] = fRec7[0];
output1[i] = FAUSTFLOAT(fRec6[0]);
fRec2[1] = fRec2[0];
fVec0[1] = fVec0[0];
fRec3[1] = fRec3[0];
fRec1[2] = fRec1[1];
fRec1[1] = fRec1[0];
fVec1[1] = fVec1[0];
fRec4[1] = fRec4[0];
fRec5[2] = fRec5[1];
fVec2[1] = fVec2[0];
fRec5[1] = fRec5[0];
fRec1[1] = fRec1[0];
fRec0[1] = fRec0[0];
fVec3[1] = fVec3[0];
fVec4[1] = fVec4[0];
fVec5[1] = fVec5[0];
fRec7[1] = fRec7[0];
fRec6[1] = fRec6[0];
}
}

View file

@ -37,14 +37,30 @@ class faust2chLpf4p : public sfzFilterDsp {
FAUSTFLOAT fCutoff;
FAUSTFLOAT fQ;
double fConst2;
double fRec0[2];
double fRec3[2];
double fRec4[2];
double fRec2[3];
double fRec2[2];
double fVec0[2];
double fRec5[2];
double fRec1[3];
double fRec7[3];
double fRec6[3];
double fVec1[2];
double fRec6[2];
double fVec2[2];
double fRec7[2];
double fRec4[2];
double fRec3[2];
double fVec3[2];
double fVec4[2];
double fVec5[2];
double fRec1[2];
double fRec0[2];
double fVec6[2];
double fVec7[2];
double fVec8[2];
double fRec11[2];
double fRec10[2];
double fVec9[2];
double fVec10[2];
double fVec11[2];
double fRec9[2];
double fRec8[2];
public:
@ -111,28 +127,76 @@ class faust2chLpf4p : public sfzFilterDsp {
virtual void instanceClear() {
for (int l0 = 0; (l0 < 2); l0 = (l0 + 1)) {
fRec0[l0] = 0.0;
fRec2[l0] = 0.0;
}
for (int l1 = 0; (l1 < 2); l1 = (l1 + 1)) {
fRec3[l1] = 0.0;
fVec0[l1] = 0.0;
}
for (int l2 = 0; (l2 < 2); l2 = (l2 + 1)) {
fRec4[l2] = 0.0;
fRec5[l2] = 0.0;
}
for (int l3 = 0; (l3 < 3); l3 = (l3 + 1)) {
fRec2[l3] = 0.0;
for (int l3 = 0; (l3 < 2); l3 = (l3 + 1)) {
fVec1[l3] = 0.0;
}
for (int l4 = 0; (l4 < 2); l4 = (l4 + 1)) {
fRec5[l4] = 0.0;
fRec6[l4] = 0.0;
}
for (int l5 = 0; (l5 < 3); l5 = (l5 + 1)) {
fRec1[l5] = 0.0;
for (int l5 = 0; (l5 < 2); l5 = (l5 + 1)) {
fVec2[l5] = 0.0;
}
for (int l6 = 0; (l6 < 3); l6 = (l6 + 1)) {
for (int l6 = 0; (l6 < 2); l6 = (l6 + 1)) {
fRec7[l6] = 0.0;
}
for (int l7 = 0; (l7 < 3); l7 = (l7 + 1)) {
fRec6[l7] = 0.0;
for (int l7 = 0; (l7 < 2); l7 = (l7 + 1)) {
fRec4[l7] = 0.0;
}
for (int l8 = 0; (l8 < 2); l8 = (l8 + 1)) {
fRec3[l8] = 0.0;
}
for (int l9 = 0; (l9 < 2); l9 = (l9 + 1)) {
fVec3[l9] = 0.0;
}
for (int l10 = 0; (l10 < 2); l10 = (l10 + 1)) {
fVec4[l10] = 0.0;
}
for (int l11 = 0; (l11 < 2); l11 = (l11 + 1)) {
fVec5[l11] = 0.0;
}
for (int l12 = 0; (l12 < 2); l12 = (l12 + 1)) {
fRec1[l12] = 0.0;
}
for (int l13 = 0; (l13 < 2); l13 = (l13 + 1)) {
fRec0[l13] = 0.0;
}
for (int l14 = 0; (l14 < 2); l14 = (l14 + 1)) {
fVec6[l14] = 0.0;
}
for (int l15 = 0; (l15 < 2); l15 = (l15 + 1)) {
fVec7[l15] = 0.0;
}
for (int l16 = 0; (l16 < 2); l16 = (l16 + 1)) {
fVec8[l16] = 0.0;
}
for (int l17 = 0; (l17 < 2); l17 = (l17 + 1)) {
fRec11[l17] = 0.0;
}
for (int l18 = 0; (l18 < 2); l18 = (l18 + 1)) {
fRec10[l18] = 0.0;
}
for (int l19 = 0; (l19 < 2); l19 = (l19 + 1)) {
fVec9[l19] = 0.0;
}
for (int l20 = 0; (l20 < 2); l20 = (l20 + 1)) {
fVec10[l20] = 0.0;
}
for (int l21 = 0; (l21 < 2); l21 = (l21 + 1)) {
fVec11[l21] = 0.0;
}
for (int l22 = 0; (l22 < 2); l22 = (l22 + 1)) {
fRec9[l22] = 0.0;
}
for (int l23 = 0; (l23 < 2); l23 = (l23 + 1)) {
fRec8[l23] = 0.0;
}
}
@ -170,34 +234,66 @@ class faust2chLpf4p : public sfzFilterDsp {
double fSlow5 = (fSmoothEnable ? fConst2 : 0.0);
double fSlow6 = (1.0 - fSlow5);
double fSlow7 = (fSlow4 * fSlow6);
double fSlow8 = (((0.0 - (2.0 * fSlow1)) / fSlow3) * fSlow6);
double fSlow8 = ((0.5 * fSlow4) * fSlow6);
double fSlow9 = (((1.0 - fSlow2) / fSlow3) * fSlow6);
double fSlow10 = ((0.5 * fSlow4) * fSlow6);
double fSlow10 = (((0.0 - (2.0 * fSlow1)) / fSlow3) * fSlow6);
for (int i = 0; (i < count); i = (i + 1)) {
double fTemp0 = double(input0[i]);
double fTemp1 = double(input1[i]);
fRec0[0] = (fSlow7 + (fSlow5 * fRec0[1]));
fRec3[0] = ((fSlow5 * fRec3[1]) + fSlow8);
fRec4[0] = ((fSlow5 * fRec4[1]) + fSlow9);
fRec2[0] = (fTemp0 - ((fRec3[0] * fRec2[1]) + (fRec4[0] * fRec2[2])));
fRec5[0] = ((fSlow5 * fRec5[1]) + fSlow10);
fRec1[0] = (((fRec0[0] * fRec2[1]) + (fRec5[0] * (fRec2[0] + fRec2[2]))) - ((fRec3[0] * fRec1[1]) + (fRec4[0] * fRec1[2])));
output0[i] = FAUSTFLOAT(((fRec0[0] * fRec1[1]) + (fRec5[0] * (fRec1[0] + fRec1[2]))));
fRec7[0] = (fTemp1 - ((fRec3[0] * fRec7[1]) + (fRec4[0] * fRec7[2])));
fRec6[0] = (((fRec0[0] * fRec7[1]) + (fRec5[0] * (fRec7[0] + fRec7[2]))) - ((fRec3[0] * fRec6[1]) + (fRec4[0] * fRec6[2])));
output1[i] = FAUSTFLOAT(((fRec0[0] * fRec6[1]) + (fRec5[0] * (fRec6[0] + fRec6[2]))));
fRec0[1] = fRec0[0];
fRec3[1] = fRec3[0];
fRec4[1] = fRec4[0];
fRec2[2] = fRec2[1];
fRec2[0] = (fSlow7 + (fSlow5 * fRec2[1]));
fVec0[0] = (fTemp0 * fRec2[0]);
fRec5[0] = ((fSlow5 * fRec5[1]) + fSlow8);
double fTemp2 = (fTemp0 * fRec5[0]);
fVec1[0] = fTemp2;
fRec6[0] = ((fSlow5 * fRec6[1]) + fSlow9);
fVec2[0] = (fVec1[1] - (fRec6[0] * fRec3[1]));
fRec7[0] = ((fSlow5 * fRec7[1]) + fSlow10);
fRec4[0] = ((fVec0[1] + (fTemp2 + fVec2[1])) - (fRec7[0] * fRec4[1]));
fRec3[0] = fRec4[0];
fVec3[0] = (fRec2[0] * fRec3[0]);
double fTemp3 = (fRec5[0] * fRec3[0]);
fVec4[0] = fTemp3;
fVec5[0] = (fVec4[1] - (fRec6[0] * fRec0[1]));
fRec1[0] = ((fVec3[1] + (fTemp3 + fVec5[1])) - (fRec7[0] * fRec1[1]));
fRec0[0] = fRec1[0];
output0[i] = FAUSTFLOAT(fRec0[0]);
fVec6[0] = (fTemp1 * fRec2[0]);
double fTemp4 = (fTemp1 * fRec5[0]);
fVec7[0] = fTemp4;
fVec8[0] = (fVec7[1] - (fRec6[0] * fRec10[1]));
fRec11[0] = ((fVec6[1] + (fTemp4 + fVec8[1])) - (fRec7[0] * fRec11[1]));
fRec10[0] = fRec11[0];
fVec9[0] = (fRec2[0] * fRec10[0]);
double fTemp5 = (fRec5[0] * fRec10[0]);
fVec10[0] = fTemp5;
fVec11[0] = (fVec10[1] - (fRec6[0] * fRec8[1]));
fRec9[0] = ((fVec9[1] + (fTemp5 + fVec11[1])) - (fRec7[0] * fRec9[1]));
fRec8[0] = fRec9[0];
output1[i] = FAUSTFLOAT(fRec8[0]);
fRec2[1] = fRec2[0];
fVec0[1] = fVec0[0];
fRec5[1] = fRec5[0];
fRec1[2] = fRec1[1];
fRec1[1] = fRec1[0];
fRec7[2] = fRec7[1];
fRec7[1] = fRec7[0];
fRec6[2] = fRec6[1];
fVec1[1] = fVec1[0];
fRec6[1] = fRec6[0];
fVec2[1] = fVec2[0];
fRec7[1] = fRec7[0];
fRec4[1] = fRec4[0];
fRec3[1] = fRec3[0];
fVec3[1] = fVec3[0];
fVec4[1] = fVec4[0];
fVec5[1] = fVec5[0];
fRec1[1] = fRec1[0];
fRec0[1] = fRec0[0];
fVec6[1] = fVec6[0];
fVec7[1] = fVec7[0];
fVec8[1] = fVec8[0];
fRec11[1] = fRec11[0];
fRec10[1] = fRec10[0];
fVec9[1] = fVec9[0];
fVec10[1] = fVec10[0];
fVec11[1] = fVec11[0];
fRec9[1] = fRec9[0];
fRec8[1] = fRec8[0];
}
}

View file

@ -37,16 +37,40 @@ class faust2chLpf6p : public sfzFilterDsp {
FAUSTFLOAT fCutoff;
FAUSTFLOAT fQ;
double fConst2;
double fRec0[2];
double fRec4[2];
double fRec5[2];
double fRec3[3];
double fRec2[2];
double fVec0[2];
double fRec7[2];
double fVec1[2];
double fRec8[2];
double fVec2[2];
double fRec9[2];
double fRec6[2];
double fRec2[3];
double fRec1[3];
double fRec9[3];
double fRec8[3];
double fRec7[3];
double fRec5[2];
double fVec3[2];
double fVec4[2];
double fVec5[2];
double fRec4[2];
double fRec3[2];
double fVec6[2];
double fVec7[2];
double fVec8[2];
double fRec1[2];
double fRec0[2];
double fVec9[2];
double fVec10[2];
double fVec11[2];
double fRec15[2];
double fRec14[2];
double fVec12[2];
double fVec13[2];
double fVec14[2];
double fRec13[2];
double fRec12[2];
double fVec15[2];
double fVec16[2];
double fVec17[2];
double fRec11[2];
double fRec10[2];
public:
@ -113,34 +137,106 @@ class faust2chLpf6p : public sfzFilterDsp {
virtual void instanceClear() {
for (int l0 = 0; (l0 < 2); l0 = (l0 + 1)) {
fRec0[l0] = 0.0;
fRec2[l0] = 0.0;
}
for (int l1 = 0; (l1 < 2); l1 = (l1 + 1)) {
fRec4[l1] = 0.0;
fVec0[l1] = 0.0;
}
for (int l2 = 0; (l2 < 2); l2 = (l2 + 1)) {
fRec5[l2] = 0.0;
fRec7[l2] = 0.0;
}
for (int l3 = 0; (l3 < 3); l3 = (l3 + 1)) {
fRec3[l3] = 0.0;
for (int l3 = 0; (l3 < 2); l3 = (l3 + 1)) {
fVec1[l3] = 0.0;
}
for (int l4 = 0; (l4 < 2); l4 = (l4 + 1)) {
fRec6[l4] = 0.0;
fRec8[l4] = 0.0;
}
for (int l5 = 0; (l5 < 3); l5 = (l5 + 1)) {
fRec2[l5] = 0.0;
for (int l5 = 0; (l5 < 2); l5 = (l5 + 1)) {
fVec2[l5] = 0.0;
}
for (int l6 = 0; (l6 < 3); l6 = (l6 + 1)) {
fRec1[l6] = 0.0;
for (int l6 = 0; (l6 < 2); l6 = (l6 + 1)) {
fRec9[l6] = 0.0;
}
for (int l7 = 0; (l7 < 3); l7 = (l7 + 1)) {
fRec9[l7] = 0.0;
for (int l7 = 0; (l7 < 2); l7 = (l7 + 1)) {
fRec6[l7] = 0.0;
}
for (int l8 = 0; (l8 < 3); l8 = (l8 + 1)) {
fRec8[l8] = 0.0;
for (int l8 = 0; (l8 < 2); l8 = (l8 + 1)) {
fRec5[l8] = 0.0;
}
for (int l9 = 0; (l9 < 3); l9 = (l9 + 1)) {
fRec7[l9] = 0.0;
for (int l9 = 0; (l9 < 2); l9 = (l9 + 1)) {
fVec3[l9] = 0.0;
}
for (int l10 = 0; (l10 < 2); l10 = (l10 + 1)) {
fVec4[l10] = 0.0;
}
for (int l11 = 0; (l11 < 2); l11 = (l11 + 1)) {
fVec5[l11] = 0.0;
}
for (int l12 = 0; (l12 < 2); l12 = (l12 + 1)) {
fRec4[l12] = 0.0;
}
for (int l13 = 0; (l13 < 2); l13 = (l13 + 1)) {
fRec3[l13] = 0.0;
}
for (int l14 = 0; (l14 < 2); l14 = (l14 + 1)) {
fVec6[l14] = 0.0;
}
for (int l15 = 0; (l15 < 2); l15 = (l15 + 1)) {
fVec7[l15] = 0.0;
}
for (int l16 = 0; (l16 < 2); l16 = (l16 + 1)) {
fVec8[l16] = 0.0;
}
for (int l17 = 0; (l17 < 2); l17 = (l17 + 1)) {
fRec1[l17] = 0.0;
}
for (int l18 = 0; (l18 < 2); l18 = (l18 + 1)) {
fRec0[l18] = 0.0;
}
for (int l19 = 0; (l19 < 2); l19 = (l19 + 1)) {
fVec9[l19] = 0.0;
}
for (int l20 = 0; (l20 < 2); l20 = (l20 + 1)) {
fVec10[l20] = 0.0;
}
for (int l21 = 0; (l21 < 2); l21 = (l21 + 1)) {
fVec11[l21] = 0.0;
}
for (int l22 = 0; (l22 < 2); l22 = (l22 + 1)) {
fRec15[l22] = 0.0;
}
for (int l23 = 0; (l23 < 2); l23 = (l23 + 1)) {
fRec14[l23] = 0.0;
}
for (int l24 = 0; (l24 < 2); l24 = (l24 + 1)) {
fVec12[l24] = 0.0;
}
for (int l25 = 0; (l25 < 2); l25 = (l25 + 1)) {
fVec13[l25] = 0.0;
}
for (int l26 = 0; (l26 < 2); l26 = (l26 + 1)) {
fVec14[l26] = 0.0;
}
for (int l27 = 0; (l27 < 2); l27 = (l27 + 1)) {
fRec13[l27] = 0.0;
}
for (int l28 = 0; (l28 < 2); l28 = (l28 + 1)) {
fRec12[l28] = 0.0;
}
for (int l29 = 0; (l29 < 2); l29 = (l29 + 1)) {
fVec15[l29] = 0.0;
}
for (int l30 = 0; (l30 < 2); l30 = (l30 + 1)) {
fVec16[l30] = 0.0;
}
for (int l31 = 0; (l31 < 2); l31 = (l31 + 1)) {
fVec17[l31] = 0.0;
}
for (int l32 = 0; (l32 < 2); l32 = (l32 + 1)) {
fRec11[l32] = 0.0;
}
for (int l33 = 0; (l33 < 2); l33 = (l33 + 1)) {
fRec10[l33] = 0.0;
}
}
@ -178,40 +274,88 @@ class faust2chLpf6p : public sfzFilterDsp {
double fSlow5 = (fSmoothEnable ? fConst2 : 0.0);
double fSlow6 = (1.0 - fSlow5);
double fSlow7 = (fSlow4 * fSlow6);
double fSlow8 = (((0.0 - (2.0 * fSlow1)) / fSlow3) * fSlow6);
double fSlow8 = ((0.5 * fSlow4) * fSlow6);
double fSlow9 = (((1.0 - fSlow2) / fSlow3) * fSlow6);
double fSlow10 = ((0.5 * fSlow4) * fSlow6);
double fSlow10 = (((0.0 - (2.0 * fSlow1)) / fSlow3) * fSlow6);
for (int i = 0; (i < count); i = (i + 1)) {
double fTemp0 = double(input0[i]);
double fTemp1 = double(input1[i]);
fRec0[0] = (fSlow7 + (fSlow5 * fRec0[1]));
fRec4[0] = ((fSlow5 * fRec4[1]) + fSlow8);
fRec5[0] = ((fSlow5 * fRec5[1]) + fSlow9);
fRec3[0] = (fTemp0 - ((fRec4[0] * fRec3[1]) + (fRec5[0] * fRec3[2])));
fRec6[0] = ((fSlow5 * fRec6[1]) + fSlow10);
fRec2[0] = (((fRec0[0] * fRec3[1]) + (fRec6[0] * (fRec3[0] + fRec3[2]))) - ((fRec4[0] * fRec2[1]) + (fRec5[0] * fRec2[2])));
fRec1[0] = (((fRec0[0] * fRec2[1]) + (fRec6[0] * (fRec2[0] + fRec2[2]))) - ((fRec4[0] * fRec1[1]) + (fRec5[0] * fRec1[2])));
output0[i] = FAUSTFLOAT(((fRec0[0] * fRec1[1]) + (fRec6[0] * (fRec1[0] + fRec1[2]))));
fRec9[0] = (fTemp1 - ((fRec4[0] * fRec9[1]) + (fRec5[0] * fRec9[2])));
fRec8[0] = (((fRec0[0] * fRec9[1]) + (fRec6[0] * (fRec9[0] + fRec9[2]))) - ((fRec4[0] * fRec8[1]) + (fRec5[0] * fRec8[2])));
fRec7[0] = (((fRec0[0] * fRec8[1]) + (fRec6[0] * (fRec8[0] + fRec8[2]))) - ((fRec4[0] * fRec7[1]) + (fRec5[0] * fRec7[2])));
output1[i] = FAUSTFLOAT(((fRec0[0] * fRec7[1]) + (fRec6[0] * (fRec7[0] + fRec7[2]))));
fRec0[1] = fRec0[0];
fRec4[1] = fRec4[0];
fRec5[1] = fRec5[0];
fRec3[2] = fRec3[1];
fRec3[1] = fRec3[0];
fRec6[1] = fRec6[0];
fRec2[2] = fRec2[1];
fRec2[0] = (fSlow7 + (fSlow5 * fRec2[1]));
fVec0[0] = (fTemp0 * fRec2[0]);
fRec7[0] = ((fSlow5 * fRec7[1]) + fSlow8);
double fTemp2 = (fTemp0 * fRec7[0]);
fVec1[0] = fTemp2;
fRec8[0] = ((fSlow5 * fRec8[1]) + fSlow9);
fVec2[0] = (fVec1[1] - (fRec8[0] * fRec5[1]));
fRec9[0] = ((fSlow5 * fRec9[1]) + fSlow10);
fRec6[0] = ((fVec0[1] + (fTemp2 + fVec2[1])) - (fRec9[0] * fRec6[1]));
fRec5[0] = fRec6[0];
fVec3[0] = (fRec2[0] * fRec5[0]);
double fTemp3 = (fRec7[0] * fRec5[0]);
fVec4[0] = fTemp3;
fVec5[0] = (fVec4[1] - (fRec8[0] * fRec3[1]));
fRec4[0] = ((fVec3[1] + (fTemp3 + fVec5[1])) - (fRec9[0] * fRec4[1]));
fRec3[0] = fRec4[0];
fVec6[0] = (fRec2[0] * fRec3[0]);
double fTemp4 = (fRec7[0] * fRec3[0]);
fVec7[0] = fTemp4;
fVec8[0] = (fVec7[1] - (fRec8[0] * fRec0[1]));
fRec1[0] = ((fVec6[1] + (fTemp4 + fVec8[1])) - (fRec9[0] * fRec1[1]));
fRec0[0] = fRec1[0];
output0[i] = FAUSTFLOAT(fRec0[0]);
fVec9[0] = (fTemp1 * fRec2[0]);
double fTemp5 = (fTemp1 * fRec7[0]);
fVec10[0] = fTemp5;
fVec11[0] = (fVec10[1] - (fRec8[0] * fRec14[1]));
fRec15[0] = ((fVec9[1] + (fTemp5 + fVec11[1])) - (fRec9[0] * fRec15[1]));
fRec14[0] = fRec15[0];
fVec12[0] = (fRec2[0] * fRec14[0]);
double fTemp6 = (fRec7[0] * fRec14[0]);
fVec13[0] = fTemp6;
fVec14[0] = (fVec13[1] - (fRec8[0] * fRec12[1]));
fRec13[0] = ((fVec12[1] + (fTemp6 + fVec14[1])) - (fRec9[0] * fRec13[1]));
fRec12[0] = fRec13[0];
fVec15[0] = (fRec2[0] * fRec12[0]);
double fTemp7 = (fRec7[0] * fRec12[0]);
fVec16[0] = fTemp7;
fVec17[0] = (fVec16[1] - (fRec8[0] * fRec10[1]));
fRec11[0] = ((fVec15[1] + (fTemp7 + fVec17[1])) - (fRec9[0] * fRec11[1]));
fRec10[0] = fRec11[0];
output1[i] = FAUSTFLOAT(fRec10[0]);
fRec2[1] = fRec2[0];
fRec1[2] = fRec1[1];
fRec1[1] = fRec1[0];
fRec9[2] = fRec9[1];
fRec9[1] = fRec9[0];
fRec8[2] = fRec8[1];
fRec8[1] = fRec8[0];
fRec7[2] = fRec7[1];
fVec0[1] = fVec0[0];
fRec7[1] = fRec7[0];
fVec1[1] = fVec1[0];
fRec8[1] = fRec8[0];
fVec2[1] = fVec2[0];
fRec9[1] = fRec9[0];
fRec6[1] = fRec6[0];
fRec5[1] = fRec5[0];
fVec3[1] = fVec3[0];
fVec4[1] = fVec4[0];
fVec5[1] = fVec5[0];
fRec4[1] = fRec4[0];
fRec3[1] = fRec3[0];
fVec6[1] = fVec6[0];
fVec7[1] = fVec7[0];
fVec8[1] = fVec8[0];
fRec1[1] = fRec1[0];
fRec0[1] = fRec0[0];
fVec9[1] = fVec9[0];
fVec10[1] = fVec10[0];
fVec11[1] = fVec11[0];
fRec15[1] = fRec15[0];
fRec14[1] = fRec14[0];
fVec12[1] = fVec12[0];
fVec13[1] = fVec13[0];
fVec14[1] = fVec14[0];
fRec13[1] = fRec13[0];
fRec12[1] = fRec12[0];
fVec15[1] = fVec15[0];
fVec16[1] = fVec16[0];
fVec17[1] = fVec17[0];
fRec11[1] = fRec11[0];
fRec10[1] = fRec10[0];
}
}

View file

@ -37,11 +37,15 @@ class faustLpf2p : public sfzFilterDsp {
FAUSTFLOAT fCutoff;
FAUSTFLOAT fQ;
double fConst2;
double fRec0[2];
double fRec2[2];
double fVec0[2];
double fRec3[2];
double fRec1[3];
double fVec1[2];
double fRec4[2];
double fVec2[2];
double fRec5[2];
double fRec1[2];
double fRec0[2];
public:
@ -100,20 +104,32 @@ class faustLpf2p : public sfzFilterDsp {
virtual void instanceClear() {
for (int l0 = 0; (l0 < 2); l0 = (l0 + 1)) {
fRec0[l0] = 0.0;
fRec2[l0] = 0.0;
}
for (int l1 = 0; (l1 < 2); l1 = (l1 + 1)) {
fRec2[l1] = 0.0;
fVec0[l1] = 0.0;
}
for (int l2 = 0; (l2 < 2); l2 = (l2 + 1)) {
fRec3[l2] = 0.0;
}
for (int l3 = 0; (l3 < 3); l3 = (l3 + 1)) {
fRec1[l3] = 0.0;
for (int l3 = 0; (l3 < 2); l3 = (l3 + 1)) {
fVec1[l3] = 0.0;
}
for (int l4 = 0; (l4 < 2); l4 = (l4 + 1)) {
fRec4[l4] = 0.0;
}
for (int l5 = 0; (l5 < 2); l5 = (l5 + 1)) {
fVec2[l5] = 0.0;
}
for (int l6 = 0; (l6 < 2); l6 = (l6 + 1)) {
fRec5[l6] = 0.0;
}
for (int l7 = 0; (l7 < 2); l7 = (l7 + 1)) {
fRec1[l7] = 0.0;
}
for (int l8 = 0; (l8 < 2); l8 = (l8 + 1)) {
fRec0[l8] = 0.0;
}
}
virtual void init(int sample_rate) {
@ -148,23 +164,31 @@ class faustLpf2p : public sfzFilterDsp {
double fSlow5 = (fSmoothEnable ? fConst2 : 0.0);
double fSlow6 = (1.0 - fSlow5);
double fSlow7 = (fSlow4 * fSlow6);
double fSlow8 = (((0.0 - (2.0 * fSlow1)) / fSlow3) * fSlow6);
double fSlow8 = ((0.5 * fSlow4) * fSlow6);
double fSlow9 = (((1.0 - fSlow2) / fSlow3) * fSlow6);
double fSlow10 = ((0.5 * fSlow4) * fSlow6);
double fSlow10 = (((0.0 - (2.0 * fSlow1)) / fSlow3) * fSlow6);
for (int i = 0; (i < count); i = (i + 1)) {
double fTemp0 = double(input0[i]);
fRec0[0] = (fSlow7 + (fSlow5 * fRec0[1]));
fRec2[0] = ((fSlow5 * fRec2[1]) + fSlow8);
fRec3[0] = ((fSlow5 * fRec3[1]) + fSlow9);
fRec1[0] = (fTemp0 - ((fRec2[0] * fRec1[1]) + (fRec3[0] * fRec1[2])));
fRec4[0] = ((fSlow5 * fRec4[1]) + fSlow10);
output0[i] = FAUSTFLOAT(((fRec0[0] * fRec1[1]) + (fRec4[0] * (fRec1[0] + fRec1[2]))));
fRec0[1] = fRec0[0];
fRec2[0] = (fSlow7 + (fSlow5 * fRec2[1]));
fVec0[0] = (fTemp0 * fRec2[0]);
fRec3[0] = ((fSlow5 * fRec3[1]) + fSlow8);
double fTemp1 = (fTemp0 * fRec3[0]);
fVec1[0] = fTemp1;
fRec4[0] = ((fSlow5 * fRec4[1]) + fSlow9);
fVec2[0] = (fVec1[1] - (fRec4[0] * fRec0[1]));
fRec5[0] = ((fSlow5 * fRec5[1]) + fSlow10);
fRec1[0] = ((fVec0[1] + (fTemp1 + fVec2[1])) - (fRec5[0] * fRec1[1]));
fRec0[0] = fRec1[0];
output0[i] = FAUSTFLOAT(fRec0[0]);
fRec2[1] = fRec2[0];
fVec0[1] = fVec0[0];
fRec3[1] = fRec3[0];
fRec1[2] = fRec1[1];
fRec1[1] = fRec1[0];
fVec1[1] = fVec1[0];
fRec4[1] = fRec4[0];
fVec2[1] = fVec2[0];
fRec5[1] = fRec5[0];
fRec1[1] = fRec1[0];
fRec0[1] = fRec0[0];
}
}

View file

@ -37,12 +37,20 @@ class faustLpf4p : public sfzFilterDsp {
FAUSTFLOAT fCutoff;
FAUSTFLOAT fQ;
double fConst2;
double fRec0[2];
double fRec3[2];
double fRec4[2];
double fRec2[3];
double fRec2[2];
double fVec0[2];
double fRec5[2];
double fRec1[3];
double fVec1[2];
double fRec6[2];
double fVec2[2];
double fRec7[2];
double fRec4[2];
double fRec3[2];
double fVec3[2];
double fVec4[2];
double fVec5[2];
double fRec1[2];
double fRec0[2];
public:
@ -101,22 +109,46 @@ class faustLpf4p : public sfzFilterDsp {
virtual void instanceClear() {
for (int l0 = 0; (l0 < 2); l0 = (l0 + 1)) {
fRec0[l0] = 0.0;
fRec2[l0] = 0.0;
}
for (int l1 = 0; (l1 < 2); l1 = (l1 + 1)) {
fRec3[l1] = 0.0;
fVec0[l1] = 0.0;
}
for (int l2 = 0; (l2 < 2); l2 = (l2 + 1)) {
fRec4[l2] = 0.0;
fRec5[l2] = 0.0;
}
for (int l3 = 0; (l3 < 3); l3 = (l3 + 1)) {
fRec2[l3] = 0.0;
for (int l3 = 0; (l3 < 2); l3 = (l3 + 1)) {
fVec1[l3] = 0.0;
}
for (int l4 = 0; (l4 < 2); l4 = (l4 + 1)) {
fRec5[l4] = 0.0;
fRec6[l4] = 0.0;
}
for (int l5 = 0; (l5 < 3); l5 = (l5 + 1)) {
fRec1[l5] = 0.0;
for (int l5 = 0; (l5 < 2); l5 = (l5 + 1)) {
fVec2[l5] = 0.0;
}
for (int l6 = 0; (l6 < 2); l6 = (l6 + 1)) {
fRec7[l6] = 0.0;
}
for (int l7 = 0; (l7 < 2); l7 = (l7 + 1)) {
fRec4[l7] = 0.0;
}
for (int l8 = 0; (l8 < 2); l8 = (l8 + 1)) {
fRec3[l8] = 0.0;
}
for (int l9 = 0; (l9 < 2); l9 = (l9 + 1)) {
fVec3[l9] = 0.0;
}
for (int l10 = 0; (l10 < 2); l10 = (l10 + 1)) {
fVec4[l10] = 0.0;
}
for (int l11 = 0; (l11 < 2); l11 = (l11 + 1)) {
fVec5[l11] = 0.0;
}
for (int l12 = 0; (l12 < 2); l12 = (l12 + 1)) {
fRec1[l12] = 0.0;
}
for (int l13 = 0; (l13 < 2); l13 = (l13 + 1)) {
fRec0[l13] = 0.0;
}
}
@ -152,26 +184,42 @@ class faustLpf4p : public sfzFilterDsp {
double fSlow5 = (fSmoothEnable ? fConst2 : 0.0);
double fSlow6 = (1.0 - fSlow5);
double fSlow7 = (fSlow4 * fSlow6);
double fSlow8 = (((0.0 - (2.0 * fSlow1)) / fSlow3) * fSlow6);
double fSlow8 = ((0.5 * fSlow4) * fSlow6);
double fSlow9 = (((1.0 - fSlow2) / fSlow3) * fSlow6);
double fSlow10 = ((0.5 * fSlow4) * fSlow6);
double fSlow10 = (((0.0 - (2.0 * fSlow1)) / fSlow3) * fSlow6);
for (int i = 0; (i < count); i = (i + 1)) {
double fTemp0 = double(input0[i]);
fRec0[0] = (fSlow7 + (fSlow5 * fRec0[1]));
fRec3[0] = ((fSlow5 * fRec3[1]) + fSlow8);
fRec4[0] = ((fSlow5 * fRec4[1]) + fSlow9);
fRec2[0] = (fTemp0 - ((fRec3[0] * fRec2[1]) + (fRec4[0] * fRec2[2])));
fRec5[0] = ((fSlow5 * fRec5[1]) + fSlow10);
fRec1[0] = (((fRec0[0] * fRec2[1]) + (fRec5[0] * (fRec2[0] + fRec2[2]))) - ((fRec3[0] * fRec1[1]) + (fRec4[0] * fRec1[2])));
output0[i] = FAUSTFLOAT(((fRec0[0] * fRec1[1]) + (fRec5[0] * (fRec1[0] + fRec1[2]))));
fRec0[1] = fRec0[0];
fRec3[1] = fRec3[0];
fRec4[1] = fRec4[0];
fRec2[2] = fRec2[1];
fRec2[0] = (fSlow7 + (fSlow5 * fRec2[1]));
fVec0[0] = (fTemp0 * fRec2[0]);
fRec5[0] = ((fSlow5 * fRec5[1]) + fSlow8);
double fTemp1 = (fTemp0 * fRec5[0]);
fVec1[0] = fTemp1;
fRec6[0] = ((fSlow5 * fRec6[1]) + fSlow9);
fVec2[0] = (fVec1[1] - (fRec6[0] * fRec3[1]));
fRec7[0] = ((fSlow5 * fRec7[1]) + fSlow10);
fRec4[0] = ((fVec0[1] + (fTemp1 + fVec2[1])) - (fRec7[0] * fRec4[1]));
fRec3[0] = fRec4[0];
fVec3[0] = (fRec2[0] * fRec3[0]);
double fTemp2 = (fRec5[0] * fRec3[0]);
fVec4[0] = fTemp2;
fVec5[0] = (fVec4[1] - (fRec6[0] * fRec0[1]));
fRec1[0] = ((fVec3[1] + (fTemp2 + fVec5[1])) - (fRec7[0] * fRec1[1]));
fRec0[0] = fRec1[0];
output0[i] = FAUSTFLOAT(fRec0[0]);
fRec2[1] = fRec2[0];
fVec0[1] = fVec0[0];
fRec5[1] = fRec5[0];
fRec1[2] = fRec1[1];
fVec1[1] = fVec1[0];
fRec6[1] = fRec6[0];
fVec2[1] = fVec2[0];
fRec7[1] = fRec7[0];
fRec4[1] = fRec4[0];
fRec3[1] = fRec3[0];
fVec3[1] = fVec3[0];
fVec4[1] = fVec4[0];
fVec5[1] = fVec5[0];
fRec1[1] = fRec1[0];
fRec0[1] = fRec0[0];
}
}

View file

@ -37,13 +37,25 @@ class faustLpf6p : public sfzFilterDsp {
FAUSTFLOAT fCutoff;
FAUSTFLOAT fQ;
double fConst2;
double fRec0[2];
double fRec4[2];
double fRec5[2];
double fRec3[3];
double fRec2[2];
double fVec0[2];
double fRec7[2];
double fVec1[2];
double fRec8[2];
double fVec2[2];
double fRec9[2];
double fRec6[2];
double fRec2[3];
double fRec1[3];
double fRec5[2];
double fVec3[2];
double fVec4[2];
double fVec5[2];
double fRec4[2];
double fRec3[2];
double fVec6[2];
double fVec7[2];
double fVec8[2];
double fRec1[2];
double fRec0[2];
public:
@ -102,25 +114,61 @@ class faustLpf6p : public sfzFilterDsp {
virtual void instanceClear() {
for (int l0 = 0; (l0 < 2); l0 = (l0 + 1)) {
fRec0[l0] = 0.0;
fRec2[l0] = 0.0;
}
for (int l1 = 0; (l1 < 2); l1 = (l1 + 1)) {
fRec4[l1] = 0.0;
fVec0[l1] = 0.0;
}
for (int l2 = 0; (l2 < 2); l2 = (l2 + 1)) {
fRec5[l2] = 0.0;
fRec7[l2] = 0.0;
}
for (int l3 = 0; (l3 < 3); l3 = (l3 + 1)) {
fRec3[l3] = 0.0;
for (int l3 = 0; (l3 < 2); l3 = (l3 + 1)) {
fVec1[l3] = 0.0;
}
for (int l4 = 0; (l4 < 2); l4 = (l4 + 1)) {
fRec6[l4] = 0.0;
fRec8[l4] = 0.0;
}
for (int l5 = 0; (l5 < 3); l5 = (l5 + 1)) {
fRec2[l5] = 0.0;
for (int l5 = 0; (l5 < 2); l5 = (l5 + 1)) {
fVec2[l5] = 0.0;
}
for (int l6 = 0; (l6 < 3); l6 = (l6 + 1)) {
fRec1[l6] = 0.0;
for (int l6 = 0; (l6 < 2); l6 = (l6 + 1)) {
fRec9[l6] = 0.0;
}
for (int l7 = 0; (l7 < 2); l7 = (l7 + 1)) {
fRec6[l7] = 0.0;
}
for (int l8 = 0; (l8 < 2); l8 = (l8 + 1)) {
fRec5[l8] = 0.0;
}
for (int l9 = 0; (l9 < 2); l9 = (l9 + 1)) {
fVec3[l9] = 0.0;
}
for (int l10 = 0; (l10 < 2); l10 = (l10 + 1)) {
fVec4[l10] = 0.0;
}
for (int l11 = 0; (l11 < 2); l11 = (l11 + 1)) {
fVec5[l11] = 0.0;
}
for (int l12 = 0; (l12 < 2); l12 = (l12 + 1)) {
fRec4[l12] = 0.0;
}
for (int l13 = 0; (l13 < 2); l13 = (l13 + 1)) {
fRec3[l13] = 0.0;
}
for (int l14 = 0; (l14 < 2); l14 = (l14 + 1)) {
fVec6[l14] = 0.0;
}
for (int l15 = 0; (l15 < 2); l15 = (l15 + 1)) {
fVec7[l15] = 0.0;
}
for (int l16 = 0; (l16 < 2); l16 = (l16 + 1)) {
fVec8[l16] = 0.0;
}
for (int l17 = 0; (l17 < 2); l17 = (l17 + 1)) {
fRec1[l17] = 0.0;
}
for (int l18 = 0; (l18 < 2); l18 = (l18 + 1)) {
fRec0[l18] = 0.0;
}
}
@ -156,29 +204,53 @@ class faustLpf6p : public sfzFilterDsp {
double fSlow5 = (fSmoothEnable ? fConst2 : 0.0);
double fSlow6 = (1.0 - fSlow5);
double fSlow7 = (fSlow4 * fSlow6);
double fSlow8 = (((0.0 - (2.0 * fSlow1)) / fSlow3) * fSlow6);
double fSlow8 = ((0.5 * fSlow4) * fSlow6);
double fSlow9 = (((1.0 - fSlow2) / fSlow3) * fSlow6);
double fSlow10 = ((0.5 * fSlow4) * fSlow6);
double fSlow10 = (((0.0 - (2.0 * fSlow1)) / fSlow3) * fSlow6);
for (int i = 0; (i < count); i = (i + 1)) {
double fTemp0 = double(input0[i]);
fRec0[0] = (fSlow7 + (fSlow5 * fRec0[1]));
fRec4[0] = ((fSlow5 * fRec4[1]) + fSlow8);
fRec5[0] = ((fSlow5 * fRec5[1]) + fSlow9);
fRec3[0] = (fTemp0 - ((fRec4[0] * fRec3[1]) + (fRec5[0] * fRec3[2])));
fRec6[0] = ((fSlow5 * fRec6[1]) + fSlow10);
fRec2[0] = (((fRec0[0] * fRec3[1]) + (fRec6[0] * (fRec3[0] + fRec3[2]))) - ((fRec4[0] * fRec2[1]) + (fRec5[0] * fRec2[2])));
fRec1[0] = (((fRec0[0] * fRec2[1]) + (fRec6[0] * (fRec2[0] + fRec2[2]))) - ((fRec4[0] * fRec1[1]) + (fRec5[0] * fRec1[2])));
output0[i] = FAUSTFLOAT(((fRec0[0] * fRec1[1]) + (fRec6[0] * (fRec1[0] + fRec1[2]))));
fRec0[1] = fRec0[0];
fRec4[1] = fRec4[0];
fRec5[1] = fRec5[0];
fRec3[2] = fRec3[1];
fRec3[1] = fRec3[0];
fRec6[1] = fRec6[0];
fRec2[2] = fRec2[1];
fRec2[0] = (fSlow7 + (fSlow5 * fRec2[1]));
fVec0[0] = (fTemp0 * fRec2[0]);
fRec7[0] = ((fSlow5 * fRec7[1]) + fSlow8);
double fTemp1 = (fTemp0 * fRec7[0]);
fVec1[0] = fTemp1;
fRec8[0] = ((fSlow5 * fRec8[1]) + fSlow9);
fVec2[0] = (fVec1[1] - (fRec8[0] * fRec5[1]));
fRec9[0] = ((fSlow5 * fRec9[1]) + fSlow10);
fRec6[0] = ((fVec0[1] + (fTemp1 + fVec2[1])) - (fRec9[0] * fRec6[1]));
fRec5[0] = fRec6[0];
fVec3[0] = (fRec2[0] * fRec5[0]);
double fTemp2 = (fRec7[0] * fRec5[0]);
fVec4[0] = fTemp2;
fVec5[0] = (fVec4[1] - (fRec8[0] * fRec3[1]));
fRec4[0] = ((fVec3[1] + (fTemp2 + fVec5[1])) - (fRec9[0] * fRec4[1]));
fRec3[0] = fRec4[0];
fVec6[0] = (fRec2[0] * fRec3[0]);
double fTemp3 = (fRec7[0] * fRec3[0]);
fVec7[0] = fTemp3;
fVec8[0] = (fVec7[1] - (fRec8[0] * fRec0[1]));
fRec1[0] = ((fVec6[1] + (fTemp3 + fVec8[1])) - (fRec9[0] * fRec1[1]));
fRec0[0] = fRec1[0];
output0[i] = FAUSTFLOAT(fRec0[0]);
fRec2[1] = fRec2[0];
fRec1[2] = fRec1[1];
fVec0[1] = fVec0[0];
fRec7[1] = fRec7[0];
fVec1[1] = fVec1[0];
fRec8[1] = fRec8[0];
fVec2[1] = fVec2[0];
fRec9[1] = fRec9[0];
fRec6[1] = fRec6[0];
fRec5[1] = fRec5[0];
fVec3[1] = fVec3[0];
fVec4[1] = fVec4[0];
fVec5[1] = fVec5[0];
fRec4[1] = fRec4[0];
fRec3[1] = fRec3[0];
fVec6[1] = fVec6[0];
fVec7[1] = fVec7[0];
fVec8[1] = fVec8[0];
fRec1[1] = fRec1[0];
fRec0[1] = fRec0[0];
}
}