Revert and amend the benchmark correction

This commit is contained in:
Paul Ferrand 2020-05-29 13:39:05 +02:00 committed by Jean Pierre Cimalando
parent fe730333c6
commit abd951a92b

View file

@ -20,13 +20,13 @@ public:
std::uniform_real_distribution<float> dist { -1.0f, 1.0f };
const size_t numFramesIn = state.range(0);
inputBuffer = std::vector<float>(numFramesIn + excessFrames);
inputBuffer = std::vector<float>(numFramesIn + 2 * sfz::config::excessFileFrames);
// any ratio will do, compute time will be proportional
static constexpr float ratio = 1.234;
const size_t numFramesOut = static_cast<size_t>(std::ceil(numFramesIn * ratio));
input = absl::MakeSpan(inputBuffer.data(), numFramesIn);
input = absl::MakeSpan(inputBuffer).subspan(sfz::config::excessFileFrames, numFramesIn);
output = std::vector<float>(numFramesOut);
std::generate(input.begin(), input.end(), [&]() { return dist(gen); });
}
@ -47,8 +47,7 @@ static void doInterpolation(absl::Span<const float> input, absl::Span<float> out
{
const float kOutToIn = static_cast<float>(input.size()) / output.size();
for (size_t iOut = sfz::config::excessFileFrames;
iOut < output.size() - sfz::config::excessFileFrames; ++iOut) {
for (size_t iOut = 0; iOut < output.size(); ++iOut) {
float posIn = iOut * kOutToIn;
unsigned dec = static_cast<int>(posIn);
float frac = posIn - dec;