Remove the old simd files

This commit is contained in:
Paul Ferrand 2020-05-31 12:58:05 +02:00 committed by Jean Pierre Cimalando
parent ba87df8009
commit ad1367a960
8 changed files with 15 additions and 455 deletions

View file

@ -2,10 +2,7 @@ macro(sfizz_add_simd_sources SOURCES_VAR PREFIX)
# It needs a macro, otherwise the source properties cannot take effect.
list (APPEND ${SOURCES_VAR}
${PREFIX}/sfizz/SIMDSSE.cpp
${PREFIX}/sfizz/SIMDHelpers.cpp
${PREFIX}/sfizz/SIMDNEON.cpp
${PREFIX}/sfizz/SIMDDummy.cpp)
${PREFIX}/sfizz/SIMDHelpers.cpp)
# For CPU-dispatched X86 sources
# Always build them for all X86 targets.

4
dpf.mk
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@ -96,9 +96,7 @@ SFIZZ_SOURCES = \
src/sfizz/sfizz_wrapper.cpp \
src/sfizz/SfzFilter.cpp \
src/sfizz/SfzHelpers.cpp \
src/sfizz/SIMDDummy.cpp \
src/sfizz/SIMDNEON.cpp \
src/sfizz/SIMDSSE.cpp \
src/sfizz/SIMDHelpers.cpp \
src/sfizz/Synth.cpp \
src/sfizz/Tuning.cpp \
src/sfizz/Voice.cpp \

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@ -17,7 +17,7 @@ clang-tidy \
src/sfizz/sfizz.cpp \
src/sfizz/Region.cpp \
src/sfizz/SfzHelpers.cpp \
src/sfizz/SIMDSSE.cpp \
src/sfizz/SIMDHelpers.cpp \
src/sfizz/Synth.cpp \
src/sfizz/Voice.cpp \
src/sfizz/effects/Eq.cpp \

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@ -1,177 +0,0 @@
// SPDX-License-Identifier: BSD-2-Clause
// This code is part of the sfizz library and is licensed under a BSD 2-clause
// license. You should have receive a LICENSE.md file along with the code.
// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
#include "SIMDConfig.h"
#if !(SFIZZ_HAVE_SSE2 || SFIZZ_HAVE_NEON)
#include "SIMDHelpers.h"
template <>
void sfz::readInterleaved<float, true>(absl::Span<const float> input, absl::Span<float> outputLeft, absl::Span<float> outputRight) noexcept
{
readInterleaved<float, false>(input, outputLeft, outputRight);
}
template <>
void sfz::writeInterleaved<float, true>(absl::Span<const float> inputLeft, absl::Span<const float> inputRight, absl::Span<float> output) noexcept
{
writeInterleaved<float, false>(inputLeft, inputRight, output);
}
template <>
void sfz::fill<float, true>(absl::Span<float> output, float value) noexcept
{
fill<float, false>(output, value);
}
template <>
void sfz::exp<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
exp<float, false>(input, output);
}
template <>
void sfz::log<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
log<float, false>(input, output);
}
template <>
void sfz::sin<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
sin<float, false>(input, output);
}
template <>
void sfz::cos<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
cos<float, false>(input, output);
}
template <>
void sfz::applyGain<float, true>(float gain, absl::Span<const float> input, absl::Span<float> output) noexcept
{
applyGain<float, false>(gain, input, output);
}
template <>
void sfz::applyGain<float, true>(absl::Span<const float> gain, absl::Span<const float> input, absl::Span<float> output) noexcept
{
applyGain<float, false>(gain, input, output);
}
template <>
void sfz::divide<float, true>(absl::Span<const float> input, absl::Span<const float> divisor, absl::Span<float> output) noexcept
{
divide<float, false>(input, divisor, output);
}
template <>
void sfz::multiplyAdd<float, true>(absl::Span<const float> gain, absl::Span<const float> input, absl::Span<float> output) noexcept
{
multiplyAdd<float, false>(gain, input, output);
}
template <>
void sfz::multiplyAdd<float, true>(const float gain, absl::Span<const float> input, absl::Span<float> output) noexcept
{
multiplyAdd<float, false>(gain, input, output);
}
template <>
float sfz::loopingSFZIndex<float, true>(absl::Span<const float> jumps, absl::Span<float> leftCoeff, absl::Span<float> rightCoeff, absl::Span<int> indices, float floatIndex, float loopEnd, float loopStart) noexcept
{
return loopingSFZIndex<float, false>(jumps, leftCoeff, rightCoeff, indices, floatIndex, loopEnd, loopStart);
}
template <>
float sfz::saturatingSFZIndex<float, true>(absl::Span<const float> jumps, absl::Span<float> leftCoeff, absl::Span<float> rightCoeff, absl::Span<int> indices, float floatIndex, float loopEnd) noexcept
{
return saturatingSFZIndex<float, false>(jumps, leftCoeff, rightCoeff, indices, floatIndex, loopEnd);
}
template <>
float sfz::linearRamp<float, true>(absl::Span<float> output, float start, float step) noexcept
{
return linearRamp<float, false>(output, start, step);
}
template <>
float sfz::multiplicativeRamp<float, true>(absl::Span<float> output, float start, float step) noexcept
{
return multiplicativeRamp<float, false>(output, start, step);
}
template <>
void sfz::add<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
add<float, false>(input, output);
}
template <>
void sfz::add<float, true>(float value, absl::Span<float> output) noexcept
{
add<float, false>(value, output);
}
template <>
void sfz::subtract<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
subtract<float, false>(input, output);
}
template <>
void sfz::subtract<float, true>(const float value, absl::Span<float> output) noexcept
{
subtract<float, false>(value, output);
}
template <>
void sfz::copy<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
copy<float, false>(input, output);
}
template <>
void sfz::pan<float, true>(absl::Span<const float> panEnvelope, absl::Span<float> leftBuffer, absl::Span<float> rightBuffer) noexcept
{
pan<float, false>(panEnvelope, leftBuffer, rightBuffer);
}
template <>
float sfz::mean<float, true>(absl::Span<const float> vector) noexcept
{
return mean<float, false>(vector);
}
template <>
float sfz::meanSquared<float, true>(absl::Span<const float> vector) noexcept
{
return meanSquared<float, false>(vector);
}
template <>
void sfz::cumsum<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
cumsum<float, false>(input, output);
}
template<>
void sfz::sfzInterpolationCast<float, true>(absl::Span<const float> floatJumps, absl::Span<int> jumps, absl::Span<float> coeffs) noexcept
{
sfzInterpolationCast<float, false>(floatJumps, jumps, coeffs);
}
template <>
void sfz::diff<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
diff<float, false>(input, output);
}
#endif // !(SFIZZ_HAVE_SSE2 || SFIZZ_HAVE_NEON)

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@ -9,6 +9,10 @@
#include <emmintrin.h>
#endif
#if SFIZZ_HAVE_NEON
#include <arm_neon.h>
#endif
namespace sfz {
static std::array<bool, static_cast<unsigned>(SIMDOps::_sentinel)> simdStatus;
@ -100,6 +104,12 @@ void readInterleaved(const float* input, float* outputLeft, float* outputRight,
// Fallthrough from lastAligned to sentinel
}
#endif
#if 0 // NEON wip
auto reg = vld2q_f32(in);
vst1q_f32(lOut, reg.val[0]);
vst1q_f32(rOut, reg.val[1]);
#endif
}
while (input < sentinel)

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@ -12,16 +12,8 @@
* These functions are templated to apply on
* various underlying buffer types, and this file contains the generic version of the
* function. Some templates specializations exists for different architecture that try
* to make use of SIMD intrinsics; you can find such a file in SIMDSSE.cpp and possibly
* someday SIMDNEON.cpp for ARM platforms.
*
* If you want to write specializations for float buffers the idea is to start from the SIMDDummy
* file that just calls back the generic implementation, and implement the specializations you
* wish from this list. You can then either activate or deactivate a SIMD version by default
* using the variables in Config.h, or call e.g. writeInterleaved<float, true>(...) to use the
* SIMD version of writeInterleaved. To implement e.g. double template specializations you
* will need to amend this file to pre-declare the specializations, and create a file similar to
* SIMDxxx.cpp.
* to make use of SIMD intrinsics in SIMDHelpers.cpp. A runtime dispatch can help if you
* write implementation for larger/newer SIMD operations.
*
* All the SIMD functions are benchmarked. If you run the benchmark for a given function you can check
* if it is interesting to run the SIMD version by default. The interest is that you can activate

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@ -1,241 +0,0 @@
// Copyright (c) 2019, Paul Ferrand
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "SIMDConfig.h"
#if SFIZZ_HAVE_NEON
#include "SIMDHelpers.h"
#include <arm_neon.h>
using Type = float;
constexpr uintptr_t TypeAlignment { 4 };
constexpr uintptr_t ByteAlignment { TypeAlignment * sizeof(Type) };
constexpr uintptr_t ByteAlignmentMask { ByteAlignment - 1 };
float* nextAligned(const float* ptr)
{
return reinterpret_cast<float*>((reinterpret_cast<uintptr_t>(ptr) + ByteAlignmentMask) & (~ByteAlignmentMask));
}
float* prevAligned(const float* ptr)
{
return reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(ptr) & (~ByteAlignmentMask));
}
bool unaligned(const float* ptr)
{
return (reinterpret_cast<uintptr_t>(ptr) & ByteAlignmentMask) != 0;
}
template<class... Args>
bool unaligned(const float* ptr1, Args... rest)
{
return unaligned(ptr1) || unaligned(rest...);
}
template <>
void sfz::readInterleaved<float, true>(absl::Span<const float> input, absl::Span<float> outputLeft, absl::Span<float> outputRight) noexcept
{
// The size of the outputs is not big enough for the input...
ASSERT(outputLeft.size() >= input.size() / 2);
ASSERT(outputRight.size() >= input.size() / 2);
// Input is too small
ASSERT(input.size() > 1);
auto* in = input.begin();
auto* lOut = outputLeft.begin();
auto* rOut = outputRight.begin();
const auto size = std::min(input.size(), std::min(outputLeft.size() * 2, outputRight.size() * 2));
const auto* lastAligned = prevAligned(input.begin() + size - TypeAlignment);
while (unaligned(in, lOut, rOut) && in < lastAligned)
_internals::snippetRead<float>(in, lOut, rOut);
while (in < lastAligned) {
auto reg = vld2q_f32(in);
vst1q_f32(lOut, reg.val[0]);
vst1q_f32(rOut, reg.val[1]);
// *lOut = reg.val[0];
// *rOut = reg.val[1];
incrementAll<TypeAlignment>(in, in, lOut, rOut);
}
while (in < input.end() - 1)
_internals::snippetRead<float>(in, lOut, rOut);
}
template <>
void sfz::writeInterleaved<float, true>(absl::Span<const float> inputLeft, absl::Span<const float> inputRight, absl::Span<float> output) noexcept
{
writeInterleaved<float, false>(inputLeft, inputRight, output);
}
template <>
void sfz::fill<float, true>(absl::Span<float> output, float value) noexcept
{
fill<float, false>(output, value);
}
template <>
void sfz::exp<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
exp<float, false>(input, output);
}
template <>
void sfz::log<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
log<float, false>(input, output);
}
template <>
void sfz::sin<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
sin<float, false>(input, output);
}
template <>
void sfz::cos<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
cos<float, false>(input, output);
}
template <>
void sfz::applyGain<float, true>(float gain, absl::Span<const float> input, absl::Span<float> output) noexcept
{
applyGain<float, false>(gain, input, output);
}
template <>
void sfz::applyGain<float, true>(absl::Span<const float> gain, absl::Span<const float> input, absl::Span<float> output) noexcept
{
applyGain<float, false>(gain, input, output);
}
template <>
void sfz::divide<float, true>(absl::Span<const float> input, absl::Span<const float> divisor, absl::Span<float> output) noexcept
{
divide<float, false>(input, divisor, output);
}
template <>
void sfz::multiplyAdd<float, true>(absl::Span<const float> gain, absl::Span<const float> input, absl::Span<float> output) noexcept
{
multiplyAdd<float, false>(gain, input, output);
}
template <>
float sfz::loopingSFZIndex<float, true>(absl::Span<const float> jumps, absl::Span<float> leftCoeff, absl::Span<float> rightCoeff, absl::Span<int> indices, float floatIndex, float loopEnd, float loopStart) noexcept
{
return loopingSFZIndex<float, false>(jumps, leftCoeff, rightCoeff, indices, floatIndex, loopEnd, loopStart);
}
template <>
float sfz::saturatingSFZIndex<float, true>(absl::Span<const float> jumps, absl::Span<float> leftCoeff, absl::Span<float> rightCoeff, absl::Span<int> indices, float floatIndex, float loopEnd) noexcept
{
return saturatingSFZIndex<float, false>(jumps, leftCoeff, rightCoeff, indices, floatIndex, loopEnd);
}
template <>
float sfz::linearRamp<float, true>(absl::Span<float> output, float start, float step) noexcept
{
return linearRamp<float, false>(output, start, step);
}
template <>
float sfz::multiplicativeRamp<float, true>(absl::Span<float> output, float start, float step) noexcept
{
return multiplicativeRamp<float, false>(output, start, step);
}
template <>
void sfz::add<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
add<float, false>(input, output);
}
template <>
void sfz::add<float, true>(float value, absl::Span<float> output) noexcept
{
add<float, false>(value, output);
}
template <>
void sfz::subtract<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
subtract<float, false>(input, output);
}
template <>
void sfz::subtract<float, true>(const float value, absl::Span<float> output) noexcept
{
subtract<float, false>(value, output);
}
template <>
void sfz::copy<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
copy<float, false>(input, output);
}
template <>
void sfz::pan<float, true>(absl::Span<const float> panEnvelope, absl::Span<float> leftBuffer, absl::Span<float> rightBuffer) noexcept
{
pan<float, false>(panEnvelope, leftBuffer, rightBuffer);
}
template <>
float sfz::mean<float, true>(absl::Span<const float> vector) noexcept
{
return mean<float, false>(vector);
}
template <>
float sfz::meanSquared<float, true>(absl::Span<const float> vector) noexcept
{
return meanSquared<float, false>(vector);
}
template <>
void sfz::cumsum<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
cumsum<float, false>(input, output);
}
template<>
void sfz::sfzInterpolationCast<float, true>(absl::Span<const float> floatJumps, absl::Span<int> jumps, absl::Span<float> coeffs) noexcept
{
sfzInterpolationCast<float, false>(floatJumps, jumps, coeffs);
}
template <>
void sfz::diff<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
{
diff<float, false>(input, output);
}
#endif // SFIZZ_HAVE_NEON

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@ -1,19 +0,0 @@
// SPDX-License-Identifier: BSD-2-Clause
// This code is part of the sfizz library and is licensed under a BSD 2-clause
// license. You should have receive a LICENSE.md file along with the code.
// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
#include "SIMDConfig.h"
#if SFIZZ_HAVE_SSE2
#include "SIMDHelpers.h"
#include <array>
#include <xmmintrin.h>
#include <emmintrin.h>
#include "mathfuns/sse_mathfun.h"
constexpr uintptr_t TypeAlignment = 4;
#endif // SFIZZ_HAVE_SSE2