Remove the old simd files
This commit is contained in:
parent
ba87df8009
commit
ad1367a960
8 changed files with 15 additions and 455 deletions
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@ -2,10 +2,7 @@ macro(sfizz_add_simd_sources SOURCES_VAR PREFIX)
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# It needs a macro, otherwise the source properties cannot take effect.
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list (APPEND ${SOURCES_VAR}
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${PREFIX}/sfizz/SIMDSSE.cpp
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${PREFIX}/sfizz/SIMDHelpers.cpp
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${PREFIX}/sfizz/SIMDNEON.cpp
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${PREFIX}/sfizz/SIMDDummy.cpp)
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${PREFIX}/sfizz/SIMDHelpers.cpp)
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# For CPU-dispatched X86 sources
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# Always build them for all X86 targets.
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4
dpf.mk
4
dpf.mk
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@ -96,9 +96,7 @@ SFIZZ_SOURCES = \
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src/sfizz/sfizz_wrapper.cpp \
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src/sfizz/SfzFilter.cpp \
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src/sfizz/SfzHelpers.cpp \
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src/sfizz/SIMDDummy.cpp \
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src/sfizz/SIMDNEON.cpp \
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src/sfizz/SIMDSSE.cpp \
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src/sfizz/SIMDHelpers.cpp \
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src/sfizz/Synth.cpp \
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src/sfizz/Tuning.cpp \
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src/sfizz/Voice.cpp \
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@ -17,7 +17,7 @@ clang-tidy \
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src/sfizz/sfizz.cpp \
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src/sfizz/Region.cpp \
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src/sfizz/SfzHelpers.cpp \
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src/sfizz/SIMDSSE.cpp \
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src/sfizz/SIMDHelpers.cpp \
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src/sfizz/Synth.cpp \
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src/sfizz/Voice.cpp \
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src/sfizz/effects/Eq.cpp \
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@ -1,177 +0,0 @@
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// SPDX-License-Identifier: BSD-2-Clause
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// This code is part of the sfizz library and is licensed under a BSD 2-clause
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// license. You should have receive a LICENSE.md file along with the code.
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// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
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#include "SIMDConfig.h"
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#if !(SFIZZ_HAVE_SSE2 || SFIZZ_HAVE_NEON)
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#include "SIMDHelpers.h"
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template <>
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void sfz::readInterleaved<float, true>(absl::Span<const float> input, absl::Span<float> outputLeft, absl::Span<float> outputRight) noexcept
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{
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readInterleaved<float, false>(input, outputLeft, outputRight);
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}
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template <>
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void sfz::writeInterleaved<float, true>(absl::Span<const float> inputLeft, absl::Span<const float> inputRight, absl::Span<float> output) noexcept
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{
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writeInterleaved<float, false>(inputLeft, inputRight, output);
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}
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template <>
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void sfz::fill<float, true>(absl::Span<float> output, float value) noexcept
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{
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fill<float, false>(output, value);
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}
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template <>
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void sfz::exp<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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exp<float, false>(input, output);
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}
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template <>
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void sfz::log<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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log<float, false>(input, output);
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}
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template <>
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void sfz::sin<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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sin<float, false>(input, output);
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}
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template <>
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void sfz::cos<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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cos<float, false>(input, output);
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}
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template <>
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void sfz::applyGain<float, true>(float gain, absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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applyGain<float, false>(gain, input, output);
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}
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template <>
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void sfz::applyGain<float, true>(absl::Span<const float> gain, absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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applyGain<float, false>(gain, input, output);
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}
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template <>
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void sfz::divide<float, true>(absl::Span<const float> input, absl::Span<const float> divisor, absl::Span<float> output) noexcept
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{
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divide<float, false>(input, divisor, output);
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}
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template <>
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void sfz::multiplyAdd<float, true>(absl::Span<const float> gain, absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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multiplyAdd<float, false>(gain, input, output);
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}
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template <>
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void sfz::multiplyAdd<float, true>(const float gain, absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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multiplyAdd<float, false>(gain, input, output);
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}
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template <>
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float sfz::loopingSFZIndex<float, true>(absl::Span<const float> jumps, absl::Span<float> leftCoeff, absl::Span<float> rightCoeff, absl::Span<int> indices, float floatIndex, float loopEnd, float loopStart) noexcept
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{
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return loopingSFZIndex<float, false>(jumps, leftCoeff, rightCoeff, indices, floatIndex, loopEnd, loopStart);
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}
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template <>
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float sfz::saturatingSFZIndex<float, true>(absl::Span<const float> jumps, absl::Span<float> leftCoeff, absl::Span<float> rightCoeff, absl::Span<int> indices, float floatIndex, float loopEnd) noexcept
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{
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return saturatingSFZIndex<float, false>(jumps, leftCoeff, rightCoeff, indices, floatIndex, loopEnd);
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}
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template <>
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float sfz::linearRamp<float, true>(absl::Span<float> output, float start, float step) noexcept
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{
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return linearRamp<float, false>(output, start, step);
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}
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template <>
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float sfz::multiplicativeRamp<float, true>(absl::Span<float> output, float start, float step) noexcept
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{
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return multiplicativeRamp<float, false>(output, start, step);
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}
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template <>
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void sfz::add<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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add<float, false>(input, output);
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}
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template <>
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void sfz::add<float, true>(float value, absl::Span<float> output) noexcept
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{
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add<float, false>(value, output);
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}
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template <>
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void sfz::subtract<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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subtract<float, false>(input, output);
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}
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template <>
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void sfz::subtract<float, true>(const float value, absl::Span<float> output) noexcept
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{
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subtract<float, false>(value, output);
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}
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template <>
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void sfz::copy<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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copy<float, false>(input, output);
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}
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template <>
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void sfz::pan<float, true>(absl::Span<const float> panEnvelope, absl::Span<float> leftBuffer, absl::Span<float> rightBuffer) noexcept
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{
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pan<float, false>(panEnvelope, leftBuffer, rightBuffer);
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}
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template <>
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float sfz::mean<float, true>(absl::Span<const float> vector) noexcept
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{
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return mean<float, false>(vector);
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}
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template <>
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float sfz::meanSquared<float, true>(absl::Span<const float> vector) noexcept
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{
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return meanSquared<float, false>(vector);
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}
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template <>
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void sfz::cumsum<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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cumsum<float, false>(input, output);
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}
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template<>
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void sfz::sfzInterpolationCast<float, true>(absl::Span<const float> floatJumps, absl::Span<int> jumps, absl::Span<float> coeffs) noexcept
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{
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sfzInterpolationCast<float, false>(floatJumps, jumps, coeffs);
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}
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template <>
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void sfz::diff<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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diff<float, false>(input, output);
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}
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#endif // !(SFIZZ_HAVE_SSE2 || SFIZZ_HAVE_NEON)
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@ -9,6 +9,10 @@
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#include <emmintrin.h>
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#endif
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#if SFIZZ_HAVE_NEON
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#include <arm_neon.h>
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#endif
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namespace sfz {
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static std::array<bool, static_cast<unsigned>(SIMDOps::_sentinel)> simdStatus;
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@ -100,6 +104,12 @@ void readInterleaved(const float* input, float* outputLeft, float* outputRight,
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// Fallthrough from lastAligned to sentinel
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}
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#endif
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#if 0 // NEON wip
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auto reg = vld2q_f32(in);
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vst1q_f32(lOut, reg.val[0]);
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vst1q_f32(rOut, reg.val[1]);
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#endif
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}
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while (input < sentinel)
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@ -12,16 +12,8 @@
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* These functions are templated to apply on
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* various underlying buffer types, and this file contains the generic version of the
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* function. Some templates specializations exists for different architecture that try
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* to make use of SIMD intrinsics; you can find such a file in SIMDSSE.cpp and possibly
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* someday SIMDNEON.cpp for ARM platforms.
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*
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* If you want to write specializations for float buffers the idea is to start from the SIMDDummy
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* file that just calls back the generic implementation, and implement the specializations you
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* wish from this list. You can then either activate or deactivate a SIMD version by default
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* using the variables in Config.h, or call e.g. writeInterleaved<float, true>(...) to use the
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* SIMD version of writeInterleaved. To implement e.g. double template specializations you
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* will need to amend this file to pre-declare the specializations, and create a file similar to
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* SIMDxxx.cpp.
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* to make use of SIMD intrinsics in SIMDHelpers.cpp. A runtime dispatch can help if you
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* write implementation for larger/newer SIMD operations.
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*
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* All the SIMD functions are benchmarked. If you run the benchmark for a given function you can check
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* if it is interesting to run the SIMD version by default. The interest is that you can activate
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@ -1,241 +0,0 @@
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// Copyright (c) 2019, Paul Ferrand
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// All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "SIMDConfig.h"
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#if SFIZZ_HAVE_NEON
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#include "SIMDHelpers.h"
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#include <arm_neon.h>
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using Type = float;
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constexpr uintptr_t TypeAlignment { 4 };
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constexpr uintptr_t ByteAlignment { TypeAlignment * sizeof(Type) };
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constexpr uintptr_t ByteAlignmentMask { ByteAlignment - 1 };
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float* nextAligned(const float* ptr)
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{
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return reinterpret_cast<float*>((reinterpret_cast<uintptr_t>(ptr) + ByteAlignmentMask) & (~ByteAlignmentMask));
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}
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float* prevAligned(const float* ptr)
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{
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return reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(ptr) & (~ByteAlignmentMask));
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}
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bool unaligned(const float* ptr)
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{
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return (reinterpret_cast<uintptr_t>(ptr) & ByteAlignmentMask) != 0;
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}
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template<class... Args>
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bool unaligned(const float* ptr1, Args... rest)
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{
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return unaligned(ptr1) || unaligned(rest...);
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}
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template <>
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void sfz::readInterleaved<float, true>(absl::Span<const float> input, absl::Span<float> outputLeft, absl::Span<float> outputRight) noexcept
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{
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// The size of the outputs is not big enough for the input...
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ASSERT(outputLeft.size() >= input.size() / 2);
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ASSERT(outputRight.size() >= input.size() / 2);
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// Input is too small
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ASSERT(input.size() > 1);
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auto* in = input.begin();
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auto* lOut = outputLeft.begin();
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auto* rOut = outputRight.begin();
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const auto size = std::min(input.size(), std::min(outputLeft.size() * 2, outputRight.size() * 2));
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const auto* lastAligned = prevAligned(input.begin() + size - TypeAlignment);
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while (unaligned(in, lOut, rOut) && in < lastAligned)
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_internals::snippetRead<float>(in, lOut, rOut);
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while (in < lastAligned) {
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auto reg = vld2q_f32(in);
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vst1q_f32(lOut, reg.val[0]);
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vst1q_f32(rOut, reg.val[1]);
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// *lOut = reg.val[0];
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// *rOut = reg.val[1];
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incrementAll<TypeAlignment>(in, in, lOut, rOut);
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}
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while (in < input.end() - 1)
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_internals::snippetRead<float>(in, lOut, rOut);
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}
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template <>
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void sfz::writeInterleaved<float, true>(absl::Span<const float> inputLeft, absl::Span<const float> inputRight, absl::Span<float> output) noexcept
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{
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writeInterleaved<float, false>(inputLeft, inputRight, output);
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}
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template <>
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void sfz::fill<float, true>(absl::Span<float> output, float value) noexcept
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{
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fill<float, false>(output, value);
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}
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template <>
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void sfz::exp<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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exp<float, false>(input, output);
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}
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template <>
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void sfz::log<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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log<float, false>(input, output);
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}
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template <>
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void sfz::sin<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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sin<float, false>(input, output);
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}
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template <>
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void sfz::cos<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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cos<float, false>(input, output);
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}
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template <>
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void sfz::applyGain<float, true>(float gain, absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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applyGain<float, false>(gain, input, output);
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}
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template <>
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void sfz::applyGain<float, true>(absl::Span<const float> gain, absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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applyGain<float, false>(gain, input, output);
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}
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template <>
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void sfz::divide<float, true>(absl::Span<const float> input, absl::Span<const float> divisor, absl::Span<float> output) noexcept
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{
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divide<float, false>(input, divisor, output);
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}
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template <>
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void sfz::multiplyAdd<float, true>(absl::Span<const float> gain, absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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multiplyAdd<float, false>(gain, input, output);
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}
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template <>
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float sfz::loopingSFZIndex<float, true>(absl::Span<const float> jumps, absl::Span<float> leftCoeff, absl::Span<float> rightCoeff, absl::Span<int> indices, float floatIndex, float loopEnd, float loopStart) noexcept
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{
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return loopingSFZIndex<float, false>(jumps, leftCoeff, rightCoeff, indices, floatIndex, loopEnd, loopStart);
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}
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template <>
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float sfz::saturatingSFZIndex<float, true>(absl::Span<const float> jumps, absl::Span<float> leftCoeff, absl::Span<float> rightCoeff, absl::Span<int> indices, float floatIndex, float loopEnd) noexcept
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{
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return saturatingSFZIndex<float, false>(jumps, leftCoeff, rightCoeff, indices, floatIndex, loopEnd);
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}
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template <>
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float sfz::linearRamp<float, true>(absl::Span<float> output, float start, float step) noexcept
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{
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return linearRamp<float, false>(output, start, step);
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}
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template <>
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float sfz::multiplicativeRamp<float, true>(absl::Span<float> output, float start, float step) noexcept
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{
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return multiplicativeRamp<float, false>(output, start, step);
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}
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template <>
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void sfz::add<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
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{
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add<float, false>(input, output);
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}
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template <>
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void sfz::add<float, true>(float value, absl::Span<float> output) noexcept
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{
|
||||
add<float, false>(value, output);
|
||||
}
|
||||
|
||||
template <>
|
||||
void sfz::subtract<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
|
||||
{
|
||||
subtract<float, false>(input, output);
|
||||
}
|
||||
|
||||
template <>
|
||||
void sfz::subtract<float, true>(const float value, absl::Span<float> output) noexcept
|
||||
{
|
||||
subtract<float, false>(value, output);
|
||||
}
|
||||
|
||||
|
||||
template <>
|
||||
void sfz::copy<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
|
||||
{
|
||||
copy<float, false>(input, output);
|
||||
}
|
||||
|
||||
template <>
|
||||
void sfz::pan<float, true>(absl::Span<const float> panEnvelope, absl::Span<float> leftBuffer, absl::Span<float> rightBuffer) noexcept
|
||||
{
|
||||
pan<float, false>(panEnvelope, leftBuffer, rightBuffer);
|
||||
}
|
||||
|
||||
template <>
|
||||
float sfz::mean<float, true>(absl::Span<const float> vector) noexcept
|
||||
{
|
||||
return mean<float, false>(vector);
|
||||
}
|
||||
|
||||
template <>
|
||||
float sfz::meanSquared<float, true>(absl::Span<const float> vector) noexcept
|
||||
{
|
||||
return meanSquared<float, false>(vector);
|
||||
}
|
||||
|
||||
template <>
|
||||
void sfz::cumsum<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
|
||||
{
|
||||
cumsum<float, false>(input, output);
|
||||
}
|
||||
|
||||
template<>
|
||||
void sfz::sfzInterpolationCast<float, true>(absl::Span<const float> floatJumps, absl::Span<int> jumps, absl::Span<float> coeffs) noexcept
|
||||
{
|
||||
sfzInterpolationCast<float, false>(floatJumps, jumps, coeffs);
|
||||
}
|
||||
|
||||
template <>
|
||||
void sfz::diff<float, true>(absl::Span<const float> input, absl::Span<float> output) noexcept
|
||||
{
|
||||
diff<float, false>(input, output);
|
||||
}
|
||||
|
||||
#endif // SFIZZ_HAVE_NEON
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
// SPDX-License-Identifier: BSD-2-Clause
|
||||
|
||||
// This code is part of the sfizz library and is licensed under a BSD 2-clause
|
||||
// license. You should have receive a LICENSE.md file along with the code.
|
||||
// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
|
||||
|
||||
#include "SIMDConfig.h"
|
||||
|
||||
#if SFIZZ_HAVE_SSE2
|
||||
|
||||
#include "SIMDHelpers.h"
|
||||
#include <array>
|
||||
#include <xmmintrin.h>
|
||||
#include <emmintrin.h>
|
||||
#include "mathfuns/sse_mathfun.h"
|
||||
|
||||
constexpr uintptr_t TypeAlignment = 4;
|
||||
|
||||
#endif // SFIZZ_HAVE_SSE2
|
||||
Loading…
Add table
Reference in a new issue