Use foreach loops

This commit is contained in:
Paul Fd 2020-03-07 21:32:55 +01:00
parent 532cd88e96
commit af9231db33

View file

@ -459,8 +459,9 @@ void sfz::Synth::setSamplesPerBlock(int samplesPerBlock) noexcept
this->tempMixNodeBuffer.resize(samplesPerBlock);
for (auto& voice : voices)
voice->setSamplesPerBlock(samplesPerBlock);
for (size_t i = 0, n = effectBuses.size(); i < n; ++i) {
if (EffectBus* bus = effectBuses[i].get())
for (auto& bus: effectBuses) {
if (bus)
bus->setSamplesPerBlock(samplesPerBlock);
}
}
@ -479,8 +480,8 @@ void sfz::Synth::setSampleRate(float sampleRate) noexcept
resources.filterPool.setSampleRate(sampleRate);
resources.eqPool.setSampleRate(sampleRate);
for (size_t i = 0, n = effectBuses.size(); i < n; ++i) {
if (EffectBus* bus = effectBuses[i].get())
for (auto& bus: effectBuses) {
if (bus)
bus->setSampleRate(sampleRate);
}
}
@ -497,7 +498,6 @@ void sfz::Synth::renderBlock(AudioSpan<float> buffer) noexcept
return;
size_t numFrames = buffer.getNumFrames();
size_t numEffectBuses = effectBuses.size();
auto temp = AudioSpan<float>(tempBuffer).first(numFrames);
auto tempMixNode = AudioSpan<float>(tempMixNodeBuffer).first(numFrames);
@ -505,8 +505,8 @@ void sfz::Synth::renderBlock(AudioSpan<float> buffer) noexcept
{ // Prepare the effect inputs. They are mixes of per-region outputs.
ScopedTiming logger { callbackBreakdown.effects };
for (size_t i = 0; i < numEffectBuses; ++i) {
if (EffectBus* bus = effectBuses[i].get())
for (auto& bus: effectBuses) {
if (bus)
bus->clearInputs(numFrames);
}
}
@ -529,8 +529,8 @@ void sfz::Synth::renderBlock(AudioSpan<float> buffer) noexcept
{ // Add the output into the effects linked to this region
ScopedTiming logger { callbackBreakdown.effects, ScopedTiming::Operation::addToDuration };
for (size_t i = 0; i < numEffectBuses; ++i) {
if (EffectBus* bus = effectBuses[i].get()) {
for (size_t i = 0, n = effectBuses.size(); i < n; ++i) {
if (auto& bus = effectBuses[i]) {
float addGain = region->getGainToEffectBus(i);
bus->addToInputs(temp, addGain, numFrames);
}
@ -549,8 +549,8 @@ void sfz::Synth::renderBlock(AudioSpan<float> buffer) noexcept
// without any <effect>, the signal is just going to flow through it.
ScopedTiming logger { callbackBreakdown.effects, ScopedTiming::Operation::addToDuration };
for (size_t i = 0; i < numEffectBuses; ++i) {
if (EffectBus* bus = effectBuses[i].get()) {
for (auto& bus: effectBuses) {
if (bus) {
bus->process(numFrames);
bus->mixOutputsTo(buffer, tempMixNode, numFrames);
}