Added tests for the dynamic voice settings
This commit is contained in:
parent
4bce1dc0d9
commit
bd5f491fb3
5 changed files with 201 additions and 76 deletions
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@ -115,7 +115,7 @@ void sfz::Synth::clear()
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while (inCallback) {
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std::this_thread::sleep_for(1ms);
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}
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for (auto &voice: voices)
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voice->reset();
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for (auto& list: noteActivationLists)
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@ -337,7 +337,7 @@ void sfz::Synth::setSampleRate(float sampleRate) noexcept
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while (inCallback) {
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std::this_thread::sleep_for(1ms);
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}
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this->sampleRate = sampleRate;
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for (auto& voice : voices)
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voice->setSampleRate(sampleRate);
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@ -347,7 +347,7 @@ void sfz::Synth::renderBlock(AudioSpan<float> buffer) noexcept
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{
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ScopedFTZ ftz;
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buffer.fill(0.0f);
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AtomicGuard callbackGuard { inCallback };
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if (!canEnterCallback)
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return;
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@ -486,10 +486,17 @@ int sfz::Synth::getNumCurves() const noexcept
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{
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return numCurves;
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}
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const sfz::Region* sfz::Synth::getRegionView(int idx) const noexcept
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{
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return (size_t)idx < regions.size() ? regions[idx].get() : nullptr;
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}
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const sfz::Voice* sfz::Synth::getVoiceView(int idx) const noexcept
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{
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return (size_t)idx < voices.size() ? voices[idx].get() : nullptr;
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}
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std::set<absl::string_view> sfz::Synth::getUnknownOpcodes() const noexcept
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{
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return unknownOpcodes;
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@ -534,7 +541,7 @@ void sfz::Synth::resetVoices(int numVoices)
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voice->setSampleRate(this->sampleRate);
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voice->setSamplesPerBlock(this->samplesPerBlock);
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}
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voiceViewArray.reserve(numVoices);
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this->numVoices = numVoices;
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}
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}
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@ -40,35 +40,35 @@ namespace sfz {
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* @brief This class is the core of the sfizz library. In C++ it is the main point
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* of entry and in C the interface basically maps the functions of the class into
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* C bindings.
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*
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*
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* The JACK client provides an example of how you can use this class as an entry
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* point for your own projects. Just include this header and compile against the
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* static library. If you wish to use the shared library you should rather use the
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* C bindings.
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*
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*
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* This class derives from the Parser and provides a specific set of callbacks; see
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* the Parser documentation for more precisions.
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*
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*
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* The Synth object contains:
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* - A set of SFZ Regions that get filled up upon parsing
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* - A set of Voices that play the sounds of the regions when triggered.
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* - Some singleton resources, particularly the midiState which contains the current
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* midi status (note is on or off, last note velocity, current CC values, ...)
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* as well as a FilePool that preloads and give access to files.
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*
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*
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* The synth is callback based, in the sense that it renders audio block by block
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* using the renderBlock() function. Between each call to renderBlock() you have to
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* using the renderBlock() function. Between each call to renderBlock() you have to
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* send the relevent events for the block in the form of MIDI events: noteOn(),
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* noteOff(), cc(). You can also send pitchBend(), aftertouch() and bpm()
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* events -- but as of 2019 they are not handled.
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*
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*
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* All events have a delay information, which must be less than the size of the
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* next call to renderBlock() in units of frames or samples. For example, if you
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* will call to render a block of 256 samples, all the events you send to the
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* will call to render a block of 256 samples, all the events you send to the
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* synth should have a delay parameter strictly lower than 256. Events beyond 256
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* may be completely ignored by the synth as the incoming event buffer is cleared
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* during the renderBlock() call.
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*
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*
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* The jack_client.cpp file contains examples of the most classical usage of the
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* synth and can be used as a reference.
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*/
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@ -76,110 +76,118 @@ class Synth : public Parser {
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public:
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/**
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* @brief Construct a new Synth object with no voices. If you want sound
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* you will need to call setNumVoices() before playing.
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*
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* you will need to call setNumVoices() before playing.
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*
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*/
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Synth();
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/**
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* @brief Construct a new Synth object with a specified number of voices.
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*
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* @param numVoices
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*
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* @param numVoices
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*/
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Synth(int numVoices);
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/**
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* @brief Empties the current regions and load a new SFZ file into the synth.
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*
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* This function will disable all callbacks so it is safe to call from a
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*
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* This function will disable all callbacks so it is safe to call from a
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* UI thread for example, although it may generate a click. However it is
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* not reentrant, so you should not call it from concurrent threads.
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*
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* @param file
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* @return true
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*
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* @param file
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* @return true
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* @return false if the file was not found or no regions were loaded.
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*/
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bool loadSfzFile(const fs::path& file) final;
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/**
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* @brief Get the current number of regions loaded
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*
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* @return int
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*
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* @return int
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*/
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int getNumRegions() const noexcept;
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/**
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* @brief Get the current number of groups loaded
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*
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* @return int
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*
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* @return int
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*/
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int getNumGroups() const noexcept;
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/**
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* @brief Get the current number of masters loaded
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*
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* @return int
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*
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* @return int
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*/
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int getNumMasters() const noexcept;
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/**
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* @brief Get the current number of curves loaded
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*
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* @return int
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*
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* @return int
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*/
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int getNumCurves() const noexcept;
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/**
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* @brief Get a raw view into a specific region. This is mostly used
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* for testing.
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*
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* @param idx
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* @return const Region*
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*
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* @param idx
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* @return const Region*
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*/
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const Region* getRegionView(int idx) const noexcept;
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/**
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* @brief Get a raw view into a specific voice. This is mostly used
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* for testing.
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*
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* @param idx
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* @return const Region*
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*/
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const Voice* getVoiceView(int idx) const noexcept;
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/**
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* @brief Get a list of unknown opcodes. The lifetime of the
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* string views in the code are linked to the currently loaded
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* sfz file.
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*
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*
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* TODO: change this to strings we don't really care about performance
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* here and this hurts the C interface.
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*
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* @return std::set<absl::string_view>
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*
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* @return std::set<absl::string_view>
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*/
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std::set<absl::string_view> getUnknownOpcodes() const noexcept;
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/**
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* @brief Get the number of preloaded samples in the synth
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*
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* @return size_t
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*
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* @return size_t
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*/
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size_t getNumPreloadedSamples() const noexcept;
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/**
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* @brief Set the maximum size of the blocks for the callback. The actual
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* size can be lower in each callback but should not be larger
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* size can be lower in each callback but should not be larger
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* than this value.
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*
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* @param samplesPerBlock
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*
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* @param samplesPerBlock
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*/
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void setSamplesPerBlock(int samplesPerBlock) noexcept;
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/**
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* @brief Set the sample rate. If you do not call it it is initialized
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* @brief Set the sample rate. If you do not call it it is initialized
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* to sfz::config::defaultSampleRate.
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*
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* @param sampleRate
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*
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* @param sampleRate
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*/
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void setSampleRate(float sampleRate) noexcept;
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/**
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* @brief Get the current value for the volume, in dB.
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*
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* @return float
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*
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* @return float
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*/
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float getVolume() const noexcept;
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/**
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* @brief Set the value for the volume. This value will be
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* clamped within sfz::default::volumeRange.
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*
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* @param volume
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*
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* @param volume
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*/
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void setVolume(float volume) noexcept;
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void setVolume(float volume) noexcept;
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/**
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* @brief Send a note on event to the synth
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*
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*
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* @param delay the delay at which the event occurs; this should be lower than the size of
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* the block in the next call to renderBlock().
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* @param channel the midi channel for the event
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@ -189,7 +197,7 @@ public:
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void noteOn(int delay, int channel, int noteNumber, uint8_t velocity) noexcept;
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/**
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* @brief Send a note off event to the synth
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*
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*
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* @param delay the delay at which the event occurs; this should be lower than the size of
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* the block in the next call to renderBlock().
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* @param channel the midi channel for the event
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@ -199,7 +207,7 @@ public:
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void noteOff(int delay, int channel, int noteNumber, uint8_t velocity) noexcept;
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/**
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* @brief Send a CC event to the synth
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*
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*
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* @param delay the delay at which the event occurs; this should be lower than the size of
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* the block in the next call to renderBlock().
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* @param channel the midi channel for the event
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@ -209,7 +217,7 @@ public:
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void cc(int delay, int channel, int ccNumber, uint8_t ccValue) noexcept;
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/**
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* @brief Send a pitch bend event to the synth
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*
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*
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* @param delay the delay at which the event occurs; this should be lower than the size of
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* the block in the next call to renderBlock().
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* @param channel the midi channel for the event
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@ -218,7 +226,7 @@ public:
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void pitchWheel(int delay, int channel, int pitch) noexcept;
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/**
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* @brief Send a aftertouch event to the synth
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*
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*
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* @param delay the delay at which the event occurs; this should be lower than the size of
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* the block in the next call to renderBlock().
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* @param channel the midi channel for the event
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@ -227,7 +235,7 @@ public:
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void aftertouch(int delay, int channel, uint8_t aftertouch) noexcept;
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/**
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* @brief Send a tempo event to the synth
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*
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*
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* @param delay the delay at which the event occurs; this should be lower than the size of
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* the block in the next call to renderBlock().
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* @param channel the midi channel for the event
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@ -239,36 +247,36 @@ public:
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* in its waiting state for the next batch of events. The size of the block is integrated
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* in the AudioSpan object. You can build an AudioSpan implicitely from a large number
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* of source objects; check the AudioSpan reference for more precision.
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*
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*
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* @param buffer the buffer to write the next block into; this should be a stereo buffer.
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*/
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void renderBlock(AudioSpan<float> buffer) noexcept;
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/**
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* @brief Get the number of active voices
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*
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* @return int
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*
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* @return int
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*/
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int getNumActiveVoices() const noexcept;
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/**
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* @brief Get the total number of voices in the synth (the polyphony)
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*
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* @return int
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*
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* @return int
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*/
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int getNumVoices() const noexcept;
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/**
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* @brief Change the number of voices (the polyphony)
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*
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* @param numVoices
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*
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* @param numVoices
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*/
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void setNumVoices(int numVoices) noexcept;
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/**
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* @brief Trigger a garbage collection, which removes the samples that are
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* @brief Trigger a garbage collection, which removes the samples that are
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* loaded by the FilePool after being requested by the voices. This does
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* not concern the preloaded samples, only the samples loaded to be played
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* fully. This function is run regularly in a background thread so normally
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* fully. This function is run regularly in a background thread so normally
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* you should not need to call it explicitely.
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*
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*
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*/
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void garbageCollect() noexcept;
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protected:
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@ -276,7 +284,7 @@ protected:
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* @brief The parser callback; this is called by the parent object each time
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* a new region, group, master, global, curve or control set of opcodes
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* appears in the parser
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*
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*
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* @param header the header for the set of opcodes
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* @param members the opcode members
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*/
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@ -292,25 +300,25 @@ private:
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/**
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* @brief Remove all regions, resets all voices and clears everything
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* to bring back the synth in its original state.
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*
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*
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*/
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void clear();
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/**
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* @brief Resets and possibly changes the number of voices (polyphony) in
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* the synth.
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*
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* @param numVoices
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*
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* @param numVoices
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*/
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void resetVoices(int numVoices);
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/**
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* @brief Helper function to dispatch <global> opcodes
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*
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*
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* @param members the opcodes of the <global> block
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*/
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void handleGlobalOpcodes(const std::vector<Opcode>& members);
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/**
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* @brief Helper function to dispatch <control> opcodes
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*
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*
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* @param members the opcodes of the <control> block
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*/
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void handleControlOpcodes(const std::vector<Opcode>& members);
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* @brief Helper function to merge all the currently active opcodes
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* as set by the successive callbacks and create a new region to store
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* in the synth.
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*
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*
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* @param regionOpcodes the opcodes that are specific to the region
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*/
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void buildRegion(const std::vector<Opcode>& regionOpcodes);
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// Opcode memory; these are used to build regions, as a new region
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// will integrate opcodes from the group, master and global block
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std::vector<Opcode> globalOpcodes;
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@ -336,8 +344,8 @@ private:
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/**
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* @brief Find a voice that is not currently playing
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*
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* @return Voice*
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*
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* @return Voice*
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*/
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Voice* findFreeVoice() noexcept;
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// Names for the cc as set by the cc_label or cc_name opcodes
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@ -374,4 +382,4 @@ private:
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LEAK_DETECTOR(Synth);
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};
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}
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}
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@ -73,6 +73,18 @@ public:
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* @param samplesPerBlock
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*/
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void setSamplesPerBlock(int samplesPerBlock) noexcept;
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/**
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* @brief Get the sample rate of the voice.
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*
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* @return float
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*/
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float getSampleRate() const noexcept { return sampleRate; }
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/**
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* @brief Get the expected block size.
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*
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* @return int
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*/
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int getSamplesPerBlock() const noexcept { return samplesPerBlock; }
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/**
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* @brief Start playing a region after a short delay for different triggers (note on, off, cc)
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@ -20,6 +20,7 @@ set(SFIZZ_TEST_SOURCES
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ADSREnvelopeT.cpp
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LinearEnvelopeT.cpp
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MainT.cpp
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SynthT.cpp
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RegionTriggersT.cpp
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)
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97
tests/SynthT.cpp
Normal file
97
tests/SynthT.cpp
Normal file
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@ -0,0 +1,97 @@
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// Copyright (c) 2019, Paul Ferrand
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// All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "sfizz.hpp"
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#include "catch2/catch.hpp"
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using namespace Catch::literals;
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constexpr int blockSize { 256 };
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TEST_CASE("[Synth] Play and check active voices")
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{
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sfz::Synth synth;
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synth.setSamplesPerBlock(256);
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sfz::AudioBuffer<float> buffer { 2, blockSize };
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synth.loadSfzFile(fs::current_path() / "tests/TestFiles/groups_avl.sfz");
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||||
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||||
synth.noteOn(0, 1, 36, 24);
|
||||
synth.noteOn(0, 1, 36, 89);
|
||||
REQUIRE(synth.getNumActiveVoices() == 2);
|
||||
// Render for a while
|
||||
for (int i = 0; i < 200; ++i)
|
||||
synth.renderBlock(buffer);
|
||||
REQUIRE(synth.getNumActiveVoices() == 0);
|
||||
}
|
||||
|
||||
TEST_CASE("[Synth] Change the number of voice while playing")
|
||||
{
|
||||
sfz::Synth synth;
|
||||
synth.setSamplesPerBlock(256);
|
||||
sfz::AudioBuffer<float> buffer { 2, blockSize };
|
||||
synth.loadSfzFile(fs::current_path() / "tests/TestFiles/groups_avl.sfz");
|
||||
|
||||
synth.noteOn(0, 1, 36, 24);
|
||||
synth.noteOn(0, 1, 36, 89);
|
||||
synth.renderBlock(buffer);
|
||||
REQUIRE(synth.getNumActiveVoices() == 2);
|
||||
synth.setNumVoices(8);
|
||||
REQUIRE(synth.getNumActiveVoices() == 0);
|
||||
REQUIRE(synth.getNumVoices() == 8);
|
||||
}
|
||||
|
||||
TEST_CASE("[Synth] Check that the sample per block and sample rate are actually propagated to all voices even on recreation")
|
||||
{
|
||||
sfz::Synth synth;
|
||||
synth.setSamplesPerBlock(256);
|
||||
synth.setSampleRate(96000);
|
||||
for (int i = 0; i < synth.getNumVoices(); ++i)
|
||||
{
|
||||
REQUIRE( synth.getVoiceView(i)->getSamplesPerBlock() == 256 );
|
||||
REQUIRE( synth.getVoiceView(i)->getSampleRate() == 96000.0f );
|
||||
}
|
||||
synth.setNumVoices(8);
|
||||
for (int i = 0; i < synth.getNumVoices(); ++i)
|
||||
{
|
||||
REQUIRE( synth.getVoiceView(i)->getSamplesPerBlock() == 256 );
|
||||
REQUIRE( synth.getVoiceView(i)->getSampleRate() == 96000.0f );
|
||||
}
|
||||
synth.setSamplesPerBlock(128);
|
||||
synth.setSampleRate(48000);
|
||||
for (int i = 0; i < synth.getNumVoices(); ++i)
|
||||
{
|
||||
REQUIRE( synth.getVoiceView(i)->getSamplesPerBlock() == 128 );
|
||||
REQUIRE( synth.getVoiceView(i)->getSampleRate() == 48000.0f );
|
||||
}
|
||||
synth.setNumVoices(64);
|
||||
for (int i = 0; i < synth.getNumVoices(); ++i)
|
||||
{
|
||||
REQUIRE( synth.getVoiceView(i)->getSamplesPerBlock() == 128 );
|
||||
REQUIRE( synth.getVoiceView(i)->getSampleRate() == 48000.0f );
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("[Synth] Check that the sample rate and sample per block is changed when changing the number of voices")
|
||||
{
|
||||
sfz::Synth synth;
|
||||
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue