Add limiter
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6 changed files with 267 additions and 0 deletions
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@ -24,6 +24,7 @@ set (SFIZZ_SOURCES
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sfizz/effects/Eq.cpp
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sfizz/effects/Apan.cpp
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sfizz/effects/Lofi.cpp
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sfizz/effects/Limiter.cpp
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)
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include (SfizzSIMDSourceFiles)
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@ -14,6 +14,7 @@
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#include "effects/Eq.h"
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#include "effects/Apan.h"
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#include "effects/Lofi.h"
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#include "effects/Limiter.h"
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#include <algorithm>
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namespace sfz {
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@ -25,6 +26,7 @@ void EffectFactory::registerStandardEffectTypes()
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registerEffectType("eq", fx::Eq::makeInstance);
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registerEffectType("apan", fx::Apan::makeInstance);
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registerEffectType("lofi", fx::Lofi::makeInstance);
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registerEffectType("limiter", fx::Limiter::makeInstance);
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}
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void EffectFactory::registerEffectType(absl::string_view name, Effect::MakeInstance& make)
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66
src/sfizz/effects/Limiter.cpp
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66
src/sfizz/effects/Limiter.cpp
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@ -0,0 +1,66 @@
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// SPDX-License-Identifier: BSD-2-Clause
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// This code is part of the sfizz library and is licensed under a BSD 2-clause
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// license. You should have receive a LICENSE.md file along with the code.
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// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
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/*
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Note(jpc): implementation status
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Complete (no opcodes)
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*/
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#include "Limiter.h"
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#include "Opcode.h"
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#include "gen/limiter.cpp"
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#include "absl/memory/memory.h"
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namespace sfz {
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namespace fx {
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Limiter::Limiter()
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: _limiter(new faustLimiter)
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{
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_limiter->instanceResetUserInterface();
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}
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Limiter::~Limiter()
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{
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}
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void Limiter::setSampleRate(double sampleRate)
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{
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_limiter->classInit(sampleRate);
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_limiter->instanceConstants(sampleRate);
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clear();
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}
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void Limiter::setSamplesPerBlock(int samplesPerBlock)
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{
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(void)samplesPerBlock;
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}
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void Limiter::clear()
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{
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_limiter->instanceClear();
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}
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void Limiter::process(const float* const inputs[], float* const outputs[], unsigned nframes)
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{
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_limiter->compute(nframes, inputs, outputs);
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}
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std::unique_ptr<Effect> Limiter::makeInstance(absl::Span<const Opcode> members)
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{
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auto fx = absl::make_unique<Limiter>();
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for (const Opcode& opc : members) {
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// no opcodes
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(void)opc;
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}
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return CXX11_MOVE(fx);
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}
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} // namespace fx
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} // namespace sfz
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53
src/sfizz/effects/Limiter.h
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53
src/sfizz/effects/Limiter.h
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@ -0,0 +1,53 @@
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// SPDX-License-Identifier: BSD-2-Clause
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// This code is part of the sfizz library and is licensed under a BSD 2-clause
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// license. You should have receive a LICENSE.md file along with the code.
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// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
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#pragma once
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#include "Effects.h"
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class faustLimiter;
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namespace sfz {
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namespace fx {
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/**
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* @brief Limiter effect
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*/
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class Limiter : public Effect {
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public:
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Limiter();
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~Limiter();
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/**
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* @brief Initializes with the given sample rate.
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*/
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void setSampleRate(double sampleRate) override;
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/**
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* @brief Sets the maximum number of frames to render at a time. The actual
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* value can be lower but should never be higher.
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*/
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void setSamplesPerBlock(int samplesPerBlock) override;
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/**
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* @brief Reset the state to initial.
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*/
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void clear() override;
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/**
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* @brief Computes a cycle of the effect in stereo.
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*/
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void process(const float* const inputs[], float* const outputs[], unsigned nframes) override;
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/**
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* @brief Instantiates given the contents of the <effect> block.
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*/
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static std::unique_ptr<Effect> makeInstance(absl::Span<const Opcode> members);
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private:
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std::unique_ptr<faustLimiter> _limiter;
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};
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} // namespace fx
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} // namespace sfz
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10
src/sfizz/effects/dsp/limiter.dsp
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10
src/sfizz/effects/dsp/limiter.dsp
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@ -0,0 +1,10 @@
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import("stdfaust.lib");
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limiter(x) = gain*x with {
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att = 0.0008;
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rel = 0.5;
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peak = x : an.amp_follower_ud(att, rel);
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gain = ba.if(peak>1.0, 1.0/peak, 1.0) : si.smooth(ba.tau2pole(0.5*att));
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};
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process = limiter, limiter;
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135
src/sfizz/effects/gen/limiter.cpp
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135
src/sfizz/effects/gen/limiter.cpp
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@ -0,0 +1,135 @@
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/* ------------------------------------------------------------
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name: "limiter"
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Code generated with Faust 2.20.2 (https://faust.grame.fr)
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Compilation options: -lang cpp -inpl -scal -ftz 0
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------------------------------------------------------------ */
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#ifndef __faustLimiter_H__
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#define __faustLimiter_H__
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#ifndef FAUSTFLOAT
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#define FAUSTFLOAT float
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#endif
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#include <algorithm>
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#include <cmath>
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#include <math.h>
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#ifndef FAUSTCLASS
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#define FAUSTCLASS faustLimiter
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#endif
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#ifdef __APPLE__
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#define exp10f __exp10f
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#define exp10 __exp10
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#endif
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class faustLimiter {
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private:
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int fSampleRate;
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float fConst0;
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float fConst1;
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float fConst2;
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float fConst3;
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float fConst4;
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float fConst5;
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float fConst6;
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float fRec2[2];
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float fRec1[2];
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float fRec0[2];
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float fRec5[2];
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float fRec4[2];
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float fRec3[2];
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public:
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static void classInit(int sample_rate)
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{
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(void)sample_rate;
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}
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void instanceConstants(int sample_rate)
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{
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fSampleRate = sample_rate;
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fConst0 = std::min<float>(192000.0f, std::max<float>(1.0f, float(fSampleRate)));
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fConst1 = std::exp((0.0f - (2500.0f / fConst0)));
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fConst2 = (1.0f - fConst1);
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fConst3 = std::exp((0.0f - (1250.0f / fConst0)));
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fConst4 = (1.0f - fConst3);
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fConst5 = std::exp((0.0f - (2.0f / fConst0)));
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fConst6 = (1.0f - fConst5);
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}
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void instanceResetUserInterface()
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{
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}
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void instanceClear()
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{
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for (int l0 = 0; (l0 < 2); l0 = (l0 + 1)) {
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fRec2[l0] = 0.0f;
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}
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for (int l1 = 0; (l1 < 2); l1 = (l1 + 1)) {
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fRec1[l1] = 0.0f;
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}
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for (int l2 = 0; (l2 < 2); l2 = (l2 + 1)) {
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fRec0[l2] = 0.0f;
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}
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for (int l3 = 0; (l3 < 2); l3 = (l3 + 1)) {
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fRec5[l3] = 0.0f;
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}
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for (int l4 = 0; (l4 < 2); l4 = (l4 + 1)) {
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fRec4[l4] = 0.0f;
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}
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for (int l5 = 0; (l5 < 2); l5 = (l5 + 1)) {
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fRec3[l5] = 0.0f;
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}
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}
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void init(int sample_rate)
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{
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classInit(sample_rate);
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instanceInit(sample_rate);
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}
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void instanceInit(int sample_rate)
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{
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instanceConstants(sample_rate);
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instanceResetUserInterface();
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instanceClear();
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}
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int getSampleRate()
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{
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return fSampleRate;
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}
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void compute(int count, const FAUSTFLOAT* const* inputs, FAUSTFLOAT* const* outputs)
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{
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const FAUSTFLOAT* input0 = inputs[0];
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const FAUSTFLOAT* input1 = inputs[1];
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FAUSTFLOAT* output0 = outputs[0];
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FAUSTFLOAT* output1 = outputs[1];
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for (int i = 0; (i < count); i = (i + 1)) {
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float fTemp0 = float(input0[i]);
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float fTemp1 = float(input1[i]);
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float fTemp2 = std::fabs(fTemp0);
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fRec2[0] = std::max<float>(fTemp2, ((fConst5 * fRec2[1]) + (fConst6 * fTemp2)));
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fRec1[0] = ((fConst3 * fRec1[1]) + (fConst4 * fRec2[0]));
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fRec0[0] = ((fConst1 * fRec0[1]) + (fConst2 * ((fRec1[0] > 1.0f) ? (1.0f / fRec1[0]) : 1.0f)));
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output0[i] = FAUSTFLOAT((fTemp0 * fRec0[0]));
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float fTemp3 = std::fabs(fTemp1);
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fRec5[0] = std::max<float>(fTemp3, ((fConst5 * fRec5[1]) + (fConst6 * fTemp3)));
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fRec4[0] = ((fConst3 * fRec4[1]) + (fConst4 * fRec5[0]));
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fRec3[0] = ((fConst1 * fRec3[1]) + (fConst2 * ((fRec4[0] > 1.0f) ? (1.0f / fRec4[0]) : 1.0f)));
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output1[i] = FAUSTFLOAT((fTemp1 * fRec3[0]));
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fRec2[1] = fRec2[0];
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fRec1[1] = fRec1[0];
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fRec0[1] = fRec0[0];
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fRec5[1] = fRec5[0];
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fRec4[1] = fRec4[0];
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fRec3[1] = fRec3[0];
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}
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}
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};
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#endif
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