// SPDX-License-Identifier: BSD-2-Clause // This code is part of the sfizz library and is licensed under a BSD 2-clause // license. You should have receive a LICENSE.md file along with the code. // If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz #pragma once #include "SfizzVstState.h" #include "public.sdk/source/vst/vsteditcontroller.h" #include "public.sdk/source/vst/vstparameters.h" #include "vstgui/plugin-bindings/vst3editor.h" class SfizzVstState; using namespace Steinberg; using namespace VSTGUI; class SfizzVstControllerNoUi : public Vst::EditController, public Vst::IMidiMapping { public: virtual ~SfizzVstControllerNoUi() {} tresult PLUGIN_API initialize(FUnknown* context) override; tresult PLUGIN_API terminate() override; tresult PLUGIN_API getMidiControllerAssignment(int32 busIndex, int16 channel, Vst::CtrlNumber midiControllerNumber, Vst::ParamID& id) override; tresult PLUGIN_API getParamStringByValue(Vst::ParamID tag, Vst::ParamValue valueNormalized, Vst::String128 string) override; tresult PLUGIN_API getParamValueByString(Vst::ParamID tag, Vst::TChar* string, Vst::ParamValue& valueNormalized) override; // interfaces OBJ_METHODS(SfizzVstControllerNoUi, Vst::EditController) DEFINE_INTERFACES DEF_INTERFACE(Vst::IMidiMapping) END_DEFINE_INTERFACES(Vst::EditController) REFCOUNT_METHODS(Vst::EditController) }; class SfizzVstController : public SfizzVstControllerNoUi, public VSTGUI::VST3EditorDelegate { public: IPlugView* PLUGIN_API createView(FIDString name) override; tresult PLUGIN_API setParamNormalized(Vst::ParamID tag, Vst::ParamValue value) override; tresult PLUGIN_API setState(IBStream* state) override; tresult PLUGIN_API getState(IBStream* state) override; tresult PLUGIN_API setComponentState(IBStream* state) override; tresult PLUGIN_API notify(Vst::IMessage* message) override; struct StateListener { virtual void onStateChanged() = 0; }; const SfizzVstState& getSfizzState() const { return _state; } SfizzVstState& getSfizzState() { return _state; } const SfizzUiState& getSfizzUiState() const { return _uiState; } SfizzUiState& getSfizzUiState() { return _uiState; } const SfizzPlayState& getSfizzPlayState() const { return _playState; } SfizzPlayState& getSfizzPlayState() { return _playState; } void addSfizzStateListener(StateListener* listener); void removeSfizzStateListener(StateListener* listener); /// static FUnknown* createInstance(void*); static FUID cid; private: SfizzVstState _state; SfizzUiState _uiState; SfizzPlayState _playState {}; std::vector _stateListeners; };