# sfizz [![Travis Build Status](https://img.shields.io/travis/com/sfztools/sfizz.svg?label=Linux&style=popout&logo=travis)](https://travis-ci.com/sfztools/sfizz) ## Building `sfizz` depends on the `libsndfile` library. The JACK client depends on the `jack` library. To build `sfizz` you need to install both as shared libraries on the system. In Debian-based distributions, this translates into ``` sudo apt install libjack-jackd2-dev libsndfile1-dev ``` The benchmarks depend on the `benchmark` library (https://github.com/google/benchmark). If you wish to build the benchmarks you should either build it from source and install the static library, or use the library from your distribution---Ubuntu proposes a `libbenchmark-dev` package that does this. The process is as follows: 1. Clone the repository with all the submodules 2. Create a build directory for CMake and `cd` into it 3. Build as release 4. Enjoy :) In the shell world, this means ```sh git clone --recursive https://github.com/sfztools/sfizz.git git checkout develop cd sfizz mkdir build && cd build cmake -DCMAKE_BUILD_TYPE=Release .. make sudo make install ``` By default this builds and installs: - The shared library version of sfizz - The JACK client - The LV2 plugin The JACK client client will forcefully connect to the system output, and open an event input in Jack for you to connect a midi capable software or hardware (e.g. `jack-keyboard`). Note that you can disable all targets but the LV2 plugin using ```sh cmake -DCMAKE_BUILD_TYPE=Release -DSFIZZ_JACK=OFF -DSFIZZ_SHARED=OFF .. ``` and process as before. ### Possible pitfalls and alternatives If you already cloned the repository without the `--recursive` option, update the submodules manually with ``` git submodule update --init --recursive ``` You can build with `clang`, although in that case the CMakeFile defaults to using `libc++` instead of `libstdc++`. ### Building with MSVC on windows The simplest is to use `vcpkg` as a package manager, which will give you access to `libsndfile`. ```powershell git clone https://github.com/Microsoft/vcpkg.git cd vcpkg .\bootstrap-vcpkg.bat .\vcpkg integrate install .\vcpkg integrate powershell ``` Assuming you want to build for x64, install the relevant packages as follows ```powershell .\vcpkg.exe install libsndfile:x64-windows-static benchmark:x64-windows-static ``` In the sfizz source directory, you can then build with CMake as usual, although you should clone the windows branch: ```powershell git clone --recursive https://github.com/sfztools/sfizz.git cd sfizz mkdir build cd build cmake .. -DSFIZZ_JACK=OFF "-DCMAKE_TOOLCHAIN_FILE=C:\Users\Paul\source\vcpkg\scripts\buildsystems\vcpkg.cmake" -DVCPKG_TARGET_TRIPLET=x64-windows-static cmake --build . -j 16 --config Release ``` This builds the lv2 plugin in `build\lv2\Release` and the Turtle files in `build\sfizz.lv2`, but the installation procedure is not entirely automatic yet. In particular, having the required DLLs along with `sfizz.dll` is actually not helpful because the system cannot find dlls from another dll's root directory. You thus need to add all of `FLAC.dll`, `libsndfile-1.dll`, `vorbis.dll`, `ogg.dll`, `vorbisenc.dll` in some directory in your `PATH` variable, and manually add `sfizz.dll` to the `sfizz.lv2` directory, and the the `sfizz.lv2` directory to `%APPDATA%\Roaming\LV2`. Ardour should then find the plugin correctly and load it without issues.