# sfizz [![Travis Linux Build Status](https://img.shields.io/travis/com/sfztools/sfizz.svg?env=BADGE=linux&label=Linux&style=popout&logo=travis)](https://travis-ci.com/sfztools/sfizz) [![Travis macOS Build Status](https://img.shields.io/travis/com/sfztools/sfizz.svg?env=BADGE=macos&label=macOS&style=popout&logo=travis)](https://travis-ci.com/sfztools/sfizz) ## Building Sfizz depends on the `sndfile` library. The Jack client that you will probably build depends on the `jack` library. To build `sfizz` you need to install both as shared libraries on the system. In Debian-based distributions, this translates into ``` sudo apt install libjack-jackd2-dev libsndfile1-dev ``` The process is as follows: 1. Clone the repository with all the submodules 2. Create a build directory for CMake and `cd` into it 3. Prep the Makefiles with the `SFIZZ_CLIENTS` option 4. Build 5. Enjoy :) In the shell world, this means ```sh git clone --recursive https://github.com/paulfd/sfizz.git cd sfizz mkdir build && cd build cmake -D CMAKE_BUILD_TYPE=Release -D SFIZZ_CLIENTS=ON .. make ``` You can then find the Jack client in `clients/sfizz_jack`. Just specify an `.sfz` file as a parameter and you are good to go. The client will forcefully connect to the system output, and open an event input in Jack for you to connect a midi capable software or hardware (e.g. `jack-keyboard`). If no Jack server is already started it will start one with basic options. ### Possible pitfalls and alternatives If you already cloned the repository without the `--recursive` option, update the submodules manually with ``` git submodule update --init --recursive ``` You can build with `clang`, although in that case the CMakeFile defaults to using `libc++` instead of `libstdc++`.