#include #include "../sources/AudioBuffer.h" #include static void AB_Joint_Fill_float(benchmark::State& state) { AudioBuffer buffer (65535); float fillValue = 0.0f; for (auto _ : state) { buffer.fill(fillValue); fillValue += 1.0f; } } // Register the function as a benchmark BENCHMARK(AB_Joint_Fill_float); static void AB_Split_Fill_float(benchmark::State& state) { SplitAudioBuffer buffer (65535); float fillValue = 0.0f; for (auto _ : state) { buffer.fill(fillValue); fillValue += 1.0f; } } BENCHMARK(AB_Split_Fill_float); static void AB_Joint_Fill_double(benchmark::State& state) { AudioBuffer buffer (65535); double fillValue = 0.0; for (auto _ : state) { buffer.fill(fillValue); fillValue += 1.0; } } // Register the function as a benchmark BENCHMARK(AB_Joint_Fill_double); static void AB_Split_Fill_double(benchmark::State& state) { SplitAudioBuffer buffer (65535); double fillValue = 0.0; for (auto _ : state) { buffer.fill(fillValue); fillValue += 1.0; } } BENCHMARK(AB_Split_Fill_double); BENCHMARK_MAIN();