| .travis | ||
| benchmarks | ||
| clients | ||
| cmake | ||
| doxygen | ||
| external | ||
| lv2 | ||
| scripts | ||
| src | ||
| tests | ||
| .editorconfig | ||
| .gitignore | ||
| .gitmodules | ||
| .travis.yml | ||
| CMakeLists.txt | ||
| Doxyfile | ||
| LICENSE.md | ||
| README.md | ||
sfizz
Building
sfizz depends on the libsndfile library.
The JACK client depends on the jack library.
To build sfizz you need to install both as shared libraries on the system.
In Debian-based distributions, this translates into
sudo apt install libjack-jackd2-dev libsndfile1-dev
The benchmarks depend on the benchmark library (https://github.com/google/benchmark).
If you wish to build the benchmarks you should either build it from source and install the static library, or use the library from your distribution---Ubuntu proposes a libbenchmark-dev package that does this.
The process is as follows:
- Clone the repository with all the submodules
- Create a build directory for CMake and
cdinto it - Build as release
- Enjoy :)
In the shell world, this means
git clone --recursive https://github.com/sfztools/sfizz.git
git checkout develop
cd sfizz
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make
sudo make install
By default this builds and installs:
- The shared library version of sfizz
- The JACK client
- The LV2 plugin
The JACK client client will forcefully connect to the system output, and open an event input in Jack for you to connect a midi capable software or hardware (e.g. jack-keyboard).
Note that you can disable all targets but the LV2 plugin using
cmake -DCMAKE_BUILD_TYPE=Release -DSFIZZ_JACK=OFF -DSFIZZ_SHARED=OFF ..
and process as before.
Possible pitfalls and alternatives
If you already cloned the repository without the --recursive option, update the submodules manually with
git submodule update --init --recursive
You can build with clang, although in that case the CMakeFile defaults to using libc++ instead of libstdc++.
Building with MSVC on windows
The simplest is to use vcpkg as a package manager, which will give you access to libsndfile.
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
.\bootstrap-vcpkg.bat
.\vcpkg integrate install
.\vcpkg integrate powershell
Assuming you want to build for x64, install the relevant packages as follows
.\vcpkg.exe install libsndfile:x64-windows-static benchmark:x64-windows-static
In the sfizz source directory, you can then build with CMake as usual, although you should clone the windows branch:
git clone --recursive https://github.com/sfztools/sfizz.git
cd sfizz
mkdir build
cd build
cmake .. -DSFIZZ_JACK=OFF "-DCMAKE_TOOLCHAIN_FILE=C:\Users\Paul\source\vcpkg\scripts\buildsystems\vcpkg.cmake" -DVCPKG_TARGET_TRIPLET=x64-windows-static
cmake --build . -j 16 --config Release
This builds the lv2 plugin in build\lv2\Release and the Turtle files in build\sfizz.lv2, but the installation procedure is not entirely automatic yet.
In particular, having the required DLLs along with sfizz.dll is actually not helpful because the system cannot find dlls from another dll's root directory.
You thus need to add all of FLAC.dll, libsndfile-1.dll, vorbis.dll, ogg.dll, vorbisenc.dll in some directory in your PATH variable, and manually add sfizz.dll to the sfizz.lv2 directory, and the the sfizz.lv2 directory to %APPDATA%\Roaming\LV2.
Ardour should then find the plugin correctly and load it without issues.