96 lines
No EOL
3.9 KiB
C++
96 lines
No EOL
3.9 KiB
C++
// Copyright (c) 2019, Paul Ferrand
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// All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#pragma once
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#include "Globals.h"
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#include "Defaults.h"
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#include "SfzHelpers.h"
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#include <optional>
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namespace sfz
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{
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struct EGDescription
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{
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EGDescription() = default;
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EGDescription(const EGDescription&) = default;
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EGDescription(EGDescription&&) = default;
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~EGDescription() = default;
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float attack { Default::attack };
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float decay { Default::decay };
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float delay { Default::delayEG };
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float hold { Default::hold };
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float release { Default::release };
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float start { Default::start };
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float sustain { Default::sustain };
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int depth { Default::depth };
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float vel2attack { Default::attack };
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float vel2decay { Default::decay };
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float vel2delay { Default::delayEG };
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float vel2hold { Default::hold };
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float vel2release { Default::release };
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float vel2sustain { Default::vel2sustain };
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int vel2depth { Default::depth };
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std::optional<CCValuePair> ccAttack;
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std::optional<CCValuePair> ccDecay;
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std::optional<CCValuePair> ccDelay;
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std::optional<CCValuePair> ccHold;
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std::optional<CCValuePair> ccRelease;
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std::optional<CCValuePair> ccStart;
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std::optional<CCValuePair> ccSustain;
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float getAttack(const CCValueArray &ccValues, uint8_t velocity) const noexcept
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{
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return ccSwitchedValue(ccValues, ccAttack, attack) + normalizeCC(velocity)*vel2attack;
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}
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float getDecay(const CCValueArray &ccValues, uint8_t velocity) const noexcept
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{
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return ccSwitchedValue(ccValues, ccDecay, decay) + normalizeCC(velocity)*vel2decay;
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}
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float getDelay(const CCValueArray &ccValues, uint8_t velocity) const noexcept
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{
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return ccSwitchedValue(ccValues, ccDelay, delay) + normalizeCC(velocity)*vel2delay;
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}
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float getHold(const CCValueArray &ccValues, uint8_t velocity) const noexcept
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{
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return ccSwitchedValue(ccValues, ccHold, hold) + normalizeCC(velocity)*vel2hold;
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}
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float getRelease(const CCValueArray &ccValues, uint8_t velocity) const noexcept
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{
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return ccSwitchedValue(ccValues, ccRelease, release) + normalizeCC(velocity)*vel2release;
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}
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float getStart(const CCValueArray &ccValues, uint8_t velocity [[maybe_unused]]) const noexcept
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{
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return ccSwitchedValue(ccValues, ccStart, start);
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}
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float getSustain(const CCValueArray &ccValues, uint8_t velocity) const noexcept
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{
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return ccSwitchedValue(ccValues, ccSustain, sustain) + normalizeCC(velocity)*vel2sustain;
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}
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LEAK_DETECTOR(EGDescription);
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};
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} //namespace sfz
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