sfizz/vst/SfizzVstController.h
2020-12-11 09:32:33 +01:00

71 lines
2.5 KiB
C++

// SPDX-License-Identifier: BSD-2-Clause
// This code is part of the sfizz library and is licensed under a BSD 2-clause
// license. You should have receive a LICENSE.md file along with the code.
// If not, contact the sfizz maintainers at https://github.com/sfztools/sfizz
#pragma once
#include "SfizzVstState.h"
#include "public.sdk/source/vst/vsteditcontroller.h"
#include "public.sdk/source/vst/vstparameters.h"
#include "vstgui/plugin-bindings/vst3editor.h"
#include "WeakPtr.h"
#include <sfizz_message.h>
#include <mutex>
class SfizzVstState;
class SfizzVstEditor;
using namespace Steinberg;
using namespace VSTGUI;
class SfizzVstControllerNoUi : public Vst::EditController,
public Vst::IMidiMapping {
public:
virtual ~SfizzVstControllerNoUi() {}
tresult PLUGIN_API initialize(FUnknown* context) override;
tresult PLUGIN_API terminate() override;
tresult PLUGIN_API getMidiControllerAssignment(int32 busIndex, int16 channel, Vst::CtrlNumber midiControllerNumber, Vst::ParamID& id) override;
tresult PLUGIN_API getParamStringByValue(Vst::ParamID tag, Vst::ParamValue valueNormalized, Vst::String128 string) override;
tresult PLUGIN_API getParamValueByString(Vst::ParamID tag, Vst::TChar* string, Vst::ParamValue& valueNormalized) override;
// interfaces
OBJ_METHODS(SfizzVstControllerNoUi, Vst::EditController)
DEFINE_INTERFACES
DEF_INTERFACE(Vst::IMidiMapping)
END_DEFINE_INTERFACES(Vst::EditController)
REFCOUNT_METHODS(Vst::EditController)
};
class SfizzVstController : public SfizzVstControllerNoUi, public VSTGUI::VST3EditorDelegate {
public:
IPlugView* PLUGIN_API createView(FIDString name) override;
tresult PLUGIN_API setParamNormalized(Vst::ParamID tag, Vst::ParamValue value) override;
tresult PLUGIN_API setState(IBStream* stream) override;
tresult PLUGIN_API getState(IBStream* stream) override;
tresult PLUGIN_API setComponentState(IBStream* stream) override;
tresult PLUGIN_API notify(Vst::IMessage* message) override;
///
static FUnknown* createInstance(void*);
static FUID cid;
private:
template <class F> void withStateLock(F&& fn) const
{
std::lock_guard<std::mutex> lock(_stateMutex);
fn();
}
private:
mutable std::mutex _stateMutex; // for R/W the state data
SfizzVstState _state {};
SfizzUiState _uiState {}; // updated on UI open/close/state-request
SfizzPlayState _playState {};
WeakPtr<SfizzVstEditor> _editor;
};