sfizz/src/sfizz/Synth.h

402 lines
15 KiB
C++

// Copyright (c) 2019, Paul Ferrand
// All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#include "FilePool.h"
#include "Parser.h"
#include "Region.h"
#include "LeakDetector.h"
#include "MidiState.h"
#include "AudioSpan.h"
#include "absl/types/span.h"
#include <absl/types/optional.h>
#include <random>
#include <set>
#include <string_view>
#include <vector>
namespace sfz {
/**
* @brief This class is the core of the sfizz library. In C++ it is the main point
* of entry and in C the interface basically maps the functions of the class into
* C bindings.
*
* The JACK client provides an example of how you can use this class as an entry
* point for your own projects. Just include this header and compile against the
* static library. If you wish to use the shared library you should rather use the
* C bindings.
*
* This class derives from the Parser and provides a specific set of callbacks; see
* the Parser documentation for more precisions.
*
* The Synth object contains:
* - A set of SFZ Regions that get filled up upon parsing
* - A set of Voices that play the sounds of the regions when triggered.
* - Some singleton resources, particularly the midiState which contains the current
* midi status (note is on or off, last note velocity, current CC values, ...)
* as well as a FilePool that preloads and give access to files.
*
* The synth is callback based, in the sense that it renders audio block by block
* using the renderBlock() function. Between each call to renderBlock() you have to
* send the relevent events for the block in the form of MIDI events: noteOn(),
* noteOff(), cc(). You can also send pitchBend(), aftertouch() and bpm()
* events -- but as of 2019 they are not handled.
*
* All events have a delay information, which must be less than the size of the
* next call to renderBlock() in units of frames or samples. For example, if you
* will call to render a block of 256 samples, all the events you send to the
* synth should have a delay parameter strictly lower than 256. Events beyond 256
* may be completely ignored by the synth as the incoming event buffer is cleared
* during the renderBlock() call.
*
* The jack_client.cpp file contains examples of the most classical usage of the
* synth and can be used as a reference.
*/
class Synth : public Parser {
public:
/**
* @brief Construct a new Synth object with no voices. If you want sound
* you will need to call setNumVoices() before playing.
*
*/
Synth();
/**
* @brief Construct a new Synth object with a specified number of voices.
*
* @param numVoices
*/
Synth(int numVoices);
/**
* @brief Empties the current regions and load a new SFZ file into the synth.
*
* This function will disable all callbacks so it is safe to call from a
* UI thread for example, although it may generate a click. However it is
* not reentrant, so you should not call it from concurrent threads.
*
* @param file
* @return true
* @return false if the file was not found or no regions were loaded.
*/
bool loadSfzFile(const fs::path& file) final;
/**
* @brief Get the current number of regions loaded
*
* @return int
*/
int getNumRegions() const noexcept;
/**
* @brief Get the current number of groups loaded
*
* @return int
*/
int getNumGroups() const noexcept;
/**
* @brief Get the current number of masters loaded
*
* @return int
*/
int getNumMasters() const noexcept;
/**
* @brief Get the current number of curves loaded
*
* @return int
*/
int getNumCurves() const noexcept;
/**
* @brief Get a raw view into a specific region. This is mostly used
* for testing.
*
* @param idx
* @return const Region*
*/
const Region* getRegionView(int idx) const noexcept;
/**
* @brief Get a raw view into a specific voice. This is mostly used
* for testing.
*
* @param idx
* @return const Region*
*/
const Voice* getVoiceView(int idx) const noexcept;
/**
* @brief Get a list of unknown opcodes. The lifetime of the
* string views in the code are linked to the currently loaded
* sfz file.
*
* TODO: change this to strings we don't really care about performance
* here and this hurts the C interface.
*
* @return std::set<absl::string_view>
*/
std::set<absl::string_view> getUnknownOpcodes() const noexcept;
/**
* @brief Get the number of preloaded samples in the synth
*
* @return size_t
*/
size_t getNumPreloadedSamples() const noexcept;
/**
* @brief Set the maximum size of the blocks for the callback. The actual
* size can be lower in each callback but should not be larger
* than this value.
*
* @param samplesPerBlock
*/
void setSamplesPerBlock(int samplesPerBlock) noexcept;
/**
* @brief Set the sample rate. If you do not call it it is initialized
* to sfz::config::defaultSampleRate.
*
* @param sampleRate
*/
void setSampleRate(float sampleRate) noexcept;
/**
* @brief Get the current value for the volume, in dB.
*
* @return float
*/
float getVolume() const noexcept;
/**
* @brief Set the value for the volume. This value will be
* clamped within sfz::default::volumeRange.
*
* @param volume
*/
void setVolume(float volume) noexcept;
/**
* @brief Send a note on event to the synth
*
* @param delay the delay at which the event occurs; this should be lower than the size of
* the block in the next call to renderBlock().
* @param channel the midi channel for the event
* @param noteNumber the midi note number
* @param velocity the midi note velocity
*/
void noteOn(int delay, int channel, int noteNumber, uint8_t velocity) noexcept;
/**
* @brief Send a note off event to the synth
*
* @param delay the delay at which the event occurs; this should be lower than the size of
* the block in the next call to renderBlock().
* @param channel the midi channel for the event
* @param noteNumber the midi note number
* @param velocity the midi note velocity
*/
void noteOff(int delay, int channel, int noteNumber, uint8_t velocity) noexcept;
/**
* @brief Send a CC event to the synth
*
* @param delay the delay at which the event occurs; this should be lower than the size of
* the block in the next call to renderBlock().
* @param channel the midi channel for the event
* @param ccNumber the cc number
* @param ccValue the cc value
*/
void cc(int delay, int channel, int ccNumber, uint8_t ccValue) noexcept;
/**
* @brief Send a pitch bend event to the synth
*
* @param delay the delay at which the event occurs; this should be lower than the size of
* the block in the next call to renderBlock().
* @param channel the midi channel for the event
* @param pitch the pitch value
*/
void pitchWheel(int delay, int channel, int pitch) noexcept;
/**
* @brief Send a aftertouch event to the synth
*
* @param delay the delay at which the event occurs; this should be lower than the size of
* the block in the next call to renderBlock().
* @param channel the midi channel for the event
* @param aftertouch the aftertouch value
*/
void aftertouch(int delay, int channel, uint8_t aftertouch) noexcept;
/**
* @brief Send a tempo event to the synth
*
* @param delay the delay at which the event occurs; this should be lower than the size of
* the block in the next call to renderBlock().
* @param channel the midi channel for the event
* @param secondsPerQuarter the new period of the quarter note
*/
void tempo(int delay, float secondsPerQuarter) noexcept;
/**
* @brief Render an block of audio data in the buffer. This call will reset the synth
* in its waiting state for the next batch of events. The size of the block is integrated
* in the AudioSpan object. You can build an AudioSpan implicitely from a large number
* of source objects; check the AudioSpan reference for more precision.
*
* @param buffer the buffer to write the next block into; this should be a stereo buffer.
*/
void renderBlock(AudioSpan<float> buffer) noexcept;
/**
* @brief Get the number of active voices
*
* @return int
*/
int getNumActiveVoices() const noexcept;
/**
* @brief Get the total number of voices in the synth (the polyphony)
*
* @return int
*/
int getNumVoices() const noexcept;
/**
* @brief Change the number of voices (the polyphony)
*
* @param numVoices
*/
void setNumVoices(int numVoices) noexcept;
/**
* @brief Trigger a garbage collection, which removes the samples that are
* loaded by the FilePool after being requested by the voices. This does
* not concern the preloaded samples, only the samples loaded to be played
* fully. This function is run regularly in a background thread so normally
* you should not need to call it explicitely.
*
*/
void garbageCollect() noexcept;
/**
* @brief Set the oversampling factor to a new value. This will disable all callbacks
* kill all the voices, and trigger a reloading of every file in the FilePool under
* the new oversampling.
*
* @param factor
*/
void setOversamplingFactor(Oversampling factor) noexcept;
/**
* @brief get the current oversampling factor
*
* @return Oversampling
*/
Oversampling getOversamplingFactor() const noexcept;
protected:
/**
* @brief The parser callback; this is called by the parent object each time
* a new region, group, master, global, curve or control set of opcodes
* appears in the parser
*
* @param header the header for the set of opcodes
* @param members the opcode members
*/
void callback(absl::string_view header, const std::vector<Opcode>& members) final;
private:
bool hasGlobal { false };
bool hasControl { false };
int numGroups { 0 };
int numMasters { 0 };
int numCurves { 0 };
/**
* @brief Remove all regions, resets all voices and clears everything
* to bring back the synth in its original state.
*
*/
void clear();
/**
* @brief Resets and possibly changes the number of voices (polyphony) in
* the synth.
*
* @param numVoices
*/
void resetVoices(int numVoices);
/**
* @brief Helper function to dispatch <global> opcodes
*
* @param members the opcodes of the <global> block
*/
void handleGlobalOpcodes(const std::vector<Opcode>& members);
/**
* @brief Helper function to dispatch <control> opcodes
*
* @param members the opcodes of the <control> block
*/
void handleControlOpcodes(const std::vector<Opcode>& members);
/**
* @brief Helper function to merge all the currently active opcodes
* as set by the successive callbacks and create a new region to store
* in the synth.
*
* @param regionOpcodes the opcodes that are specific to the region
*/
void buildRegion(const std::vector<Opcode>& regionOpcodes);
// Opcode memory; these are used to build regions, as a new region
// will integrate opcodes from the group, master and global block
std::vector<Opcode> globalOpcodes;
std::vector<Opcode> masterOpcodes;
std::vector<Opcode> groupOpcodes;
// Singletons passed as references to the voices
// TODO: these should probably go in a global singleton holder along with a buffer distribution and LFO/EG stuff...
FilePool filePool;
MidiState midiState;
/**
* @brief Find a voice that is not currently playing
*
* @return Voice*
*/
Voice* findFreeVoice() noexcept;
// Names for the cc as set by the cc_label or cc_name opcodes
std::vector<CCNamePair> ccNames;
// Default active switch if multiple keyswitchable regions are present
absl::optional<uint8_t> defaultSwitch;
std::set<absl::string_view> unknownOpcodes;
using RegionPtrVector = std::vector<Region*>;
using VoicePtrVector = std::vector<Voice*>;
std::vector<std::unique_ptr<Region>> regions;
std::vector<std::unique_ptr<Voice>> voices;
// Views to speed up iteration over the regions and voices when events
// occur in the audio callback
VoicePtrVector voiceViewArray;
std::array<RegionPtrVector, 128> noteActivationLists;
std::array<RegionPtrVector, 128> ccActivationLists;
// Internal temporary buffer
AudioBuffer<float> tempBuffer { 2, config::defaultSamplesPerBlock };
int samplesPerBlock { config::defaultSamplesPerBlock };
float sampleRate { config::defaultSampleRate };
float volume { Default::volume };
int numVoices { config::numVoices };
Oversampling oversamplingFactor { config::defaultOversamplingFactor };
// Distribution used to generate random value for the *rand opcodes
std::uniform_real_distribution<float> randNoteDistribution { 0, 1 };
unsigned fileTicket { 1 };
// Atomic guards; must be used with AtomicGuard and AtomicDisabler
std::atomic<bool> canEnterCallback { true };
std::atomic<bool> inCallback { false };
LEAK_DETECTOR(Synth);
};
}