169 lines
6.8 KiB
C++
169 lines
6.8 KiB
C++
// Copyright (c) 2019, Paul Ferrand
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// All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "FilePool.h"
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#include "AudioBuffer.h"
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#include "Config.h"
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#include "Debug.h"
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#include "absl/types/span.h"
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#include <chrono>
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#include <memory>
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#include <mutex>
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#include <sndfile.hh>
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#include <thread>
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#include <mutex>
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using namespace std::chrono_literals;
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template <class T>
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std::unique_ptr<sfz::AudioBuffer<T>> readFromFile(SndfileHandle& sndFile, int numFrames)
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{
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auto returnedBuffer = std::make_unique<sfz::AudioBuffer<T>>(sndFile.channels(), numFrames);
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if (sndFile.channels() == 1) {
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sndFile.readf(returnedBuffer->channelWriter(0), numFrames);
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} else if (sndFile.channels() == 2) {
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auto tempReadBuffer = std::make_unique<sfz::AudioBuffer<float>>(1, 2 * numFrames);
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sndFile.readf(tempReadBuffer->channelWriter(0), numFrames);
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sfz::readInterleaved<float>(tempReadBuffer->getSpan(0), returnedBuffer->getSpan(0), returnedBuffer->getSpan(1));
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}
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return returnedBuffer;
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}
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absl::optional<sfz::FilePool::FileInformation> sfz::FilePool::getFileInformation(const std::string& filename, uint32_t offset) noexcept
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{
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fs::path file { rootDirectory / filename };
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if (!fs::exists(file))
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return {};
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SndfileHandle sndFile(reinterpret_cast<const char*>(file.c_str()));
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if (sndFile.channels() != 1 && sndFile.channels() != 2) {
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DBG("Missing logic for " << sndFile.channels() << " channels, discarding sample " << filename);
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return {};
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}
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FileInformation returnedValue;
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returnedValue.end = static_cast<uint32_t>(sndFile.frames());
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returnedValue.sampleRate = static_cast<double>(sndFile.samplerate());
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SF_INSTRUMENT instrumentInfo;
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sndFile.command(SFC_GET_INSTRUMENT, &instrumentInfo, sizeof(instrumentInfo));
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if (instrumentInfo.loop_count == 1) {
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returnedValue.loopBegin = instrumentInfo.loops[0].start;
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returnedValue.loopEnd = instrumentInfo.loops[0].end;
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}
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// FIXME: Large offsets will require large preloading; is this OK in practice?
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const auto preloadedSize = [&]() {
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if (config::preloadSize == 0)
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return returnedValue.end;
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else
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return std::min(returnedValue.end, offset + static_cast<uint32_t>(config::preloadSize));
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}();
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if (preloadedData.contains(filename)) {
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auto alreadyPreloaded = preloadedData[filename];
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if (preloadedSize > alreadyPreloaded->getNumFrames()) {
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// FIXME: Okay, ideally here you would have a double indirection so that we can update _all_ the preloaded
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// files in previous regions to account for the new offset
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//
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// Before this next command, some old regions and the file pool hold a shared pointer to the same audio buffer.
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// This audio buffer is OK for the old regions, but too small for the new one.
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// By resetting the filepool data to a new, longer audiobuffer, we are creating 2 copies of the same audio data.
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// The filepool and the new regions have the longer copy, and the older regions have the shorter copy.
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// This is not entirely optimal, but is it better to write a double shared pointer ?
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// std::shared_ptr<std::shared_ptr<sfz::AudioBuffer>>> is a bit ugly...
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alreadyPreloaded.reset(readFromFile<float>(sndFile, preloadedSize).release());
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}
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returnedValue.preloadedData = alreadyPreloaded;
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} else {
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returnedValue.preloadedData = readFromFile<float>(sndFile, preloadedSize);
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preloadedData[filename] = returnedValue.preloadedData;
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}
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return returnedValue;
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}
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void sfz::FilePool::enqueueLoading(Voice* voice, const std::string* sample, int numFrames, unsigned ticket) noexcept
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{
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if (!loadingQueue.try_enqueue({ voice, sample, numFrames, ticket })) {
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DBG("Problem enqueuing a file read for file " << sample);
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}
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}
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void sfz::FilePool::loadingThread() noexcept
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{
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while (!quitThread) {
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FileLoadingInformation fileToLoad {};
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if (!loadingQueue.wait_dequeue_timed(fileToLoad, 200ms)) {
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continue;
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}
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if (fileToLoad.voice == nullptr) {
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DBG("Background thread error: voice is null.");
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continue;
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}
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if (fileToLoad.sample == nullptr) {
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DBG("Background thread error: sample is null.");
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continue;
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}
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DBG("Background loading of: " << *fileToLoad.sample);
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fs::path file { rootDirectory / *fileToLoad.sample };
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if (!fs::exists(file)) {
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DBG("Background thread: no file " << *fileToLoad.sample << " exists.");
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continue;
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}
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SndfileHandle sndFile(reinterpret_cast<const char*>(file.c_str()));
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std::lock_guard<std::mutex> guard { fileHandleMutex };
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fileHandles.emplace_back(readFromFile<float>(sndFile, fileToLoad.numFrames));
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fileToLoad.voice->setFileData(fileHandles.back(), fileToLoad.ticket);
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}
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}
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void sfz::FilePool::garbageThread() noexcept
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{
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while (!quitThread) {
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for (auto handle = fileHandles.begin(); handle < fileHandles.end();) {
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if (handle->use_count() == 1) {
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handle->reset();
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std::lock_guard<std::mutex> guard { fileHandleMutex };
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std::iter_swap(handle, fileHandles.end() - 1);
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fileHandles.pop_back();
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} else {
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handle++;
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}
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}
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std::this_thread::sleep_for(200ms);
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}
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}
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void sfz::FilePool::clear()
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{
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preloadedData.clear();
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fileHandles.clear();
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while (loadingQueue.pop()) {
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// Pop the queue
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}
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}
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