126 lines
5.8 KiB
Markdown
126 lines
5.8 KiB
Markdown
# sfizz
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[](https://travis-ci.com/sfztools/sfizz)
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## Building
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Most people will probably want the LV2 plugin with `libsndfile` built-in statically.
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You can directly build it this way through Docker:
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```
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wget https://raw.githubusercontent.com/sfztools/sfizz/develop/scripts/Dockerfile
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wget https://raw.githubusercontent.com/sfztools/sfizz/develop/scripts/x64-linux-hidden.cmake
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docker build -t sfizz .
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docker cp $(docker create sfizz:latest):/tmp/sfizz/build/sfizz.lv2 .
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```
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Note that the statically linked LV2 plugin is to be distributed under the LGPL license, as per the terms of the `libsndfile` library.
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### More generic builds and development
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`sfizz` depends mainly on the `libsndfile` library.
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To build the other `sfizz` targets you need to install both `libsndfile` and `JACK` as shared libraries on the system.
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In Debian-based distributions, this translates into
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```
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sudo apt install libjack-jackd2-dev libsndfile1-dev
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```
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The benchmarks depend on the `benchmark` library (https://github.com/google/benchmark).
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If you wish to build the benchmarks you should either build it from source and install the static library, or use the library from your distribution---Ubuntu proposes a `libbenchmark-dev` package that does this.
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The process is as follows:
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1. Clone the repository with all the submodules
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2. Create a build directory for CMake and `cd` into it
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3. Build as release
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4. Enjoy :)
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In the shell world, this means
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```sh
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git clone --recursive https://github.com/sfztools/sfizz.git
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git checkout develop
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cd sfizz
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mkdir build && cd build
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cmake -DCMAKE_BUILD_TYPE=Release ..
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make
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sudo make install
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```
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By default this builds and installs:
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- The shared library version of sfizz with both C and C++ interfaces
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- The JACK client
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The JACK client client will forcefully connect to the system output, and open an event input in Jack for you to connect a midi capable software or hardware (e.g. `jack-keyboard`).
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Note that you can disable all targets but the LV2 plugin using
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```sh
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cmake -DCMAKE_BUILD_TYPE=Release -DSFIZZ_JACK=OFF -DSFIZZ_SHARED=OFF ..
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```
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and process as before.
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In this case, the LV2 plugin will load `libsndfile` dynamically from your system.
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### Possible pitfalls and alternatives
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If you already cloned the repository without the `--recursive` option, update the submodules manually with
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```
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git submodule update --init --recursive
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```
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You can build with `clang`, although in that case the CMakeFile defaults to using `libc++` instead of `libstdc++`.
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### Building with MSVC on windows
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The simplest is to use `vcpkg` as a package manager, which will give you access to `libsndfile`.
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```powershell
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git clone https://github.com/Microsoft/vcpkg.git
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cd vcpkg
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.\bootstrap-vcpkg.bat
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.\vcpkg integrate install
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.\vcpkg integrate powershell
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```
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Assuming you want to build for x64, install the relevant packages as follows
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```powershell
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.\vcpkg.exe install libsndfile:x64-windows-static benchmark:x64-windows-static
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```
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In the sfizz source directory, you can then build with CMake as usual, although you should clone the windows branch:
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```powershell
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git clone --recursive https://github.com/sfztools/sfizz.git
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cd sfizz
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mkdir build
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cd build
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cmake .. -DSFIZZ_JACK=OFF "-DCMAKE_TOOLCHAIN_FILE=C:\Users\Paul\source\vcpkg\scripts\buildsystems\vcpkg.cmake" -DVCPKG_TARGET_TRIPLET=x64-windows-static
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cmake --build . -j 16 --config Release
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```
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This builds the lv2 plugin in `build\lv2\Release` and the Turtle files in `build\sfizz.lv2`, but the installation procedure is not entirely automatic yet.
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In particular, having the required DLLs along with `sfizz.dll` is actually not helpful because the system cannot find dlls from another dll's root directory.
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You thus need to add all of `FLAC.dll`, `libsndfile-1.dll`, `vorbis.dll`, `ogg.dll`, `vorbisenc.dll` in some directory in your `PATH` variable, and manually add `sfizz.dll` to the `sfizz.lv2` directory, and the the `sfizz.lv2` directory to `%APPDATA%\Roaming\LV2`.
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Ardour should then find the plugin correctly and load it without issues.
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### Building the LV2 plugin with static linkage to `libsndfile` on Linux
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This uses Docker and `vcpkg` on Linux.
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Install a Docker version and use the `Dockerfile` located in `scripts/`.
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The `scripts/` directory also contains a `docker_lv2_release.sh` file that automates downloading the current `develop` branch and building an LV2 release plugin.
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Note that the statically linked LV2 plugin is to be distributed under the LGPL license, as per the terms of the `libsndfile` library.
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## License and contribution information
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Contributors to `sfizz` include:
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- Paul Ferrand (2019-) (maintainer)
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- Andrea Zanellato (2019-) (devops, documentation and distribution)
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- Jean-Pierre Cimalando (2020-)
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- Michael Willis (2020-)
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- Alexander Mitchell (2020-)
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The sfizz library makes primary use of:
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- [libsndfile](https://github.com/erikd/libsndfile/) (licensed under the GNU Lesser General Public License v2.1)
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- [Abseil](https://github.com/abseil/abseil-cpp) (licensed under the Apache License 2.0)
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- [atomic_queue](https://github.com/max0x7ba/atomic_queue) by Maxim Egorushkin (licensed under the MIT license)
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- [filesystem](https://github.com/gulrak/filesystem) by Steffen Schümann (licensed under the BSD 3-Clause license)
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- [hiir](http://ldesoras.free.fr/prod.html#src_hiir) by Laurent de Soras (licensed under the Do What The Fuck You Want To Public License v2 license)
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The sfizz library also uses in some subprojects:
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- [Catch2](https://github.com/catchorg/Catch2) (licensed under the Boost Software License 1.0)
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- [benchmark](https://github.com/google/benchmark) (licensed under the Apache License 2.0)
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- [LV2](https://lv2plug.in/) (licensed under the ISC license)
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- [JACK](https://github.com/jackaudio/jack2) (licensed under the GNU Lesser General Public License v2.1)
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- `neon_mathfun.h` and `sse_mathfun.h` by Julien Pommier (licensed under the zlib license)
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