73 lines
2.9 KiB
Markdown
73 lines
2.9 KiB
Markdown
# sfizz
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[](https://travis-ci.com/sfztools/sfizz)
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## Building
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Sfizz depends on the `sndfile` library.
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The Jack client that you will probably build depends on the `jack` library.
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To build `sfizz` you need to install both as shared libraries on the system.
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In Debian-based distributions, this translates into
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```
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sudo apt install libjack-jackd2-dev libsndfile1-dev
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```
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The process is as follows:
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1. Clone the repository with all the submodules
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2. Create a build directory for CMake and `cd` into it
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3. Build
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4. Enjoy :)
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In the shell world, this means
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```sh
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git clone --recursive https://github.com/sfztools/sfizz.git
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cd sfizz
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mkdir build && cd build
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cmake ..
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make
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```
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You can then find the Jack client in `clients/sfizz_jack`.
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Just specify an `.sfz` file as a parameter and you are good to go.
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The client will forcefully connect to the system output, and open an event input in Jack for you to connect a midi capable software or hardware (e.g. `jack-keyboard`).
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If no Jack server is already started it will start one with basic options.
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### Possible pitfalls and alternatives
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If you already cloned the repository without the `--recursive` option, update the submodules manually with
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```
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git submodule update --init --recursive
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```
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You can build with `clang`, although in that case the CMakeFile defaults to using `libc++` instead of `libstdc++`.
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### Building with MSVC on windows
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The simplest is to use `vcpkg` as a package manager, which will give you access to `libsndfile`.
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```powershell
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git clone https://github.com/Microsoft/vcpkg.git
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cd vcpkg
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.\bootstrap-vcpkg.bat
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.\vcpkg integrate install
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.\vcpkg integrate powershell
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```
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Assuming you want to build for x64, install the relevant packages as follows
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```powershell
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.\vcpkg.exe install libsndfile:x64-windows zlib:x64-windows libsamplerate:x64-windows
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```
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In the sfizz source directory, you can then build with CMake as usual, although you should clone the windows branch:
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```powershell
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git clone --branch windows --recursive https://github.com/sfztools/sfizz.git
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cd sfizz
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mkdir build
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cd build
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cmake .. -DSFIZZ_JACK=OFF "-DCMAKE_TOOLCHAIN_FILE=C:\Users\Paul\source\vcpkg\scripts\buildsystems\vcpkg.cmake" -DVCPKG_TARGET_TRIPLET=x64-windows
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cmake --build . -j 16 --config Release
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```
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This builds the lv2 plugin in `build\lv2\Release` and the Turtle files in `build\sfizz.lv2`, but the installation procedure is not entirely automatic yet.
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In particular, having the required DLLs along with `sfizz.dll` is actually not helpful because the system cannot find dlls from another dll's root directory.
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You thus need to add all of `FLAC.dll`, `libsndfile-1.dll`, `vorbis.dll`, `ogg.dll`, `vorbisenc.dll` in some directory in your `PATH` variable, and manually add `sfizz.dll` to the `sfizz.lv2` directory, and the the `sfizz.lv2` directory to `%APPDATA%\Roaming\LV2`.
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Ardour should then find the plugin correctly and load it without issues.
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